Has anyone given any thought to playing DW GM-less?

Has anyone given any thought to playing DW GM-less?

Has anyone given any thought to playing DW GM-less? It seems to me it would work if you approached it with a Fiasco-style sensibility, with the players collaboratively creating situations. Whenever a GM move is called for, perhaps all players other than the one affected decides which move to make.

There’s plenty of material for generating towns, dungeons, and even deciding what types or themes of monsters should be present without a GM’s input.

Thoughts?