#dungeonsasmonsters  and “what i learned from last session”

#dungeonsasmonsters  and “what i learned from last session”

#dungeonsasmonsters  and “what i learned from last session” 

#1 Bend Bars, Lift Gates is pretty cool. The Fighter used it to smash through a palisade trench and a stone staircase. 

Beeing able to say “yeah, i will destroy that” is pretty powerfull when you think about it. Johnstone Metzger also commented on that. 

#2 The same fighter now has a singature style (Innitiate Playbook) allowing him to attack at all distances with +2/3 damage and brutal/forcefull. He can do this with his staffblade or without. I guess the move stacks with Signature Weapon. 

#3 And i just reread that and realised that “weapon using” and “signature weapon” don’t stack. 

Dungeons as monsters seems to work mostly as a source of inspiration. Looking at the list and saying “okay, i take this and this option” and then i roll for it seeing what element is stronger and how strong it is. From there you go on with your regular moves. I wouldn’t use the rules as a strict procedure but mostly as an idea starter. We only went through 3 rooms though so i haven’t seen the whole thing in action. Writing the elements of the dungeon down is a good idea in general, everyone should do that.