I’m finally home after a week in the hospital.

I’m finally home after a week in the hospital.

I’m finally home after a week in the hospital. I was in an accident that broke my elbow among other things. Typing is VERY difficult because I can’t use my dominate hand at all, so I’ve been experimenting with speech to text software. Speechnotes (https://speechnotes.co/) is very good. It’s not perfect but it’s allowing me to get my thoughts “on paper” much more quickly and easily than typing with a single, off-hand!

I’ll probably even use this after I’m able to type again! I find myself talking through things when I’m taking notes for RPGs anyway, so this will be a good fit.

https://speechnotes.co/

I’m working on a concept for Dungeon Moves and I’d like to get your opinions.

I’m working on a concept for Dungeon Moves and I’d like to get your opinions.

I’m working on a concept for Dungeon Moves and I’d like to get your opinions. This has changed a few times since I originally conceived of it and I want to refine it even further.

Issue 4 of Session Zero will take place on an island prison, and 1 of the 6 possible guard types (you’ll be able to randomly determine the guard type or choose it, so you can play The Island Prison in a number of different ways) is The Undead, and another will be clockwork sentinels. They will both use a variation of this move.

Fictionally I think it’s appropriate that in a prison guarded by zombies and skeletons, there will be magic that allows the defeated guards to reanimate automatically (same with the clockworks, but with a different “skin”).

The GM can make a Dungeon Move when the players roll a 6-, but I want to add a small bit of mechanics to that (which means I can’t just list it as a Normal Dungeon Move):

Dungeon Move: Reanimation

While in combat with undead, if a player rolls 6- you may reanimate a number of defeated undead in that combat equal to result of the roll (cannot exceed the number of undead already defeated in this combat).

Ideally it would be more elegant to simply put a Reanimate move on the zombies and skeletons, so that I can bring one of them back on a 6-, but I’m not sure I can use the Monster Move of a dead adversary.

That’s a lot of set up to ask this question: If an adversary is killed, do I still have access to the moves that adversary had while it was “alive”? Mechanically I think not: Sure, a “dead” zombie could Reanimate, but a dead sorcerer could not Befuddle Mind, and a dead priest could not Heal Wounds.

So can I use the Dungeon Move: Reanimation I outlined above, or would something like this be fine: Reanimate (only during the combat in which it was killed)?

It’s just a way of indicating “you can use this Monster Move after the Monster is dead” without saying it.

Thoughts? Criticisms? Thanks!

Here’s a page from Session Zero, Issue 4.

Here’s a page from Session Zero, Issue 4.

Here’s a page from Session Zero, Issue 4. Issue 4 is much more ambitious (and thus larger) than previous issues. Professor Herron is just 1 of 14 NPCs that make it into the issue (and I haven’t play tested his stats yet… maybe fewer HP and 1 armor, or d6 damage… if anyone wants to play test him please feel free to and let me know how he “feels”. I’ll credit you in the play testers section in the issue).

https://drive.google.com/file/d/0BwGZKblpJGgYdjRXSXlJZk93YW8/view?usp=sharing

Coming soon to DriveThru RPG: World Building Cards.

Coming soon to DriveThru RPG: World Building Cards.

Coming soon to DriveThru RPG: World Building Cards. No description, no mechanics, no stat blocks; just a name, picture and some world building questions, making it completely system neutral and super easy to use for world building.

Set 1 (WBC-01) will have 60 cards drawn from issues 1-4 of Session Zero and have a small price (probably $1.00).

These will be in PDF form for you to print and cut. Print on heavy paper, or (as pictured below) print on regular paper and insert into a card sleeve in front of a land card from that popular card game.

This is an early draft that doesn’t have all the information that the final product will (It’s a Session Zero product, so it’ll have a symbol indicating which issue it was drawn from, a “type” icon and possibly another feature if I can get it to work as I intend through play testing).

The current draft of instructions tell you to deal 5 cards to each player and the GM, pick two or three (depending on number of players) you really like and discard the rest, then pick one more out of the collective discard pile. Finally, shuffle all of the chosen cards together and the GM deals one out at a time to ask and answer questions that will build a new world. It increases player buy-in by allowing them to choose aspects that they would really like to see be made part of the world.

Projected release: Mid to late July

Session Zero, Issue 3 – The Dark Forest is now available on DriveThru RPG.

Session Zero, Issue 3 – The Dark Forest is now available on DriveThru RPG.

Session Zero, Issue 3 – The Dark Forest is now available on DriveThru RPG.

You can get it there for $2.99, or pledge $2 or $4 on my Patreon and get it now plus future issues of Session Zero when they’re finished: https://www.patreon.com/user?u=5996619

If you want to check out how Session Zero can be used for world building, check out this free World Building Example: http://www.drivethrurpg.com/product/213459/World-Building-Example–Session-Zero?manufacturers_id=11364

http://www.drivethrurpg.com/product/213455/Session-Zero-Issue-3–The-Dark-Forest?manufacturers_id=11364

http://www.drivethrurpg.com/product/213455/Session-Zero-Issue-3–The-Dark-Forest?manufacturers_id=11364

I’m working on some high concepts for the next issue of Session Zero.

I’m working on some high concepts for the next issue of Session Zero.

I’m working on some high concepts for the next issue of Session Zero. The Island Prison is inspired by Batman: Arkham Asylum and Batman: Arkham City.

I really love using One-Roll Generators, and I’m trying to get as much out of a single roll as possible. So the next issue will allow a single roll of all dice (d4 – d20) to generate a “general layout” for the island with 6 buildings: Gate House, 2 Cell Blocks, 2 Guard Towers, and an Administration Building. Roll everything on a sheet of paper, next to each die note its type and result, and then circle and remove the dice. Each building is represented by a specific die, and the die result indicates that building’s construction (see Link).

#1 could the “construction” result be called something else, like condition (one of the results I have listed is a condition: Ruined

#2 I’m drawing a blank as to what the “Max” result can indicate (6 on a d6, 12 on a d12, etc.). I’m using “Metal” for the max, but it doesn’t seem right for some reason.

Any thoughts?

https://docs.google.com/spreadsheets/d/1pDOfTJEsqkTdjAU60q_BVbCF45TkxOROVtBdknZfFwE/edit?usp=sharing

I used the One-roll Generator from the next installment of Session Zero to design a small chunk of forest.

I used the One-roll Generator from the next installment of Session Zero to design a small chunk of forest.

I used the One-roll Generator from the next installment of Session Zero to design a small chunk of forest. Then I used Inkarnate (www.inkarnate.com) to draw a map of it (the colors are off because of my printer, those are supposed to be browns, not reds LOL)

Robert Doe, Logan Howard, Yochai Gal, Aaron Griffin, Colin Kierans, Jeremy Strandberg, David Perry, Robert Rendell,…

Robert Doe, Logan Howard, Yochai Gal, Aaron Griffin, Colin Kierans, Jeremy Strandberg, David Perry, Robert Rendell,…

Robert Doe, Logan Howard, Yochai Gal, Aaron Griffin, Colin Kierans, Jeremy Strandberg, David Perry, Robert Rendell, Greg Jones

SZ3 will be available to my patrons tomorrow evening, and then on DriveThru RPG around mid June. I just wanted to give you all a heads up that I listed you in the credits for help with Miasma of Fear. It went through several revisions and the version that made it into the issue was 3.2.2. Many of you helped with that, and a few of you helped with a couple other things in the issue. This is just my way of saying thanks!

Sophia Brandt just did a review of Issue 1 of my Session Zero zine!

Sophia Brandt just did a review of Issue 1 of my Session Zero zine!

Sophia Brandt just did a review of Issue 1 of my Session Zero zine!

http://dieheart.net/session-zero-issue-one/

I’m super flattered and honored! Thanks Sophia!!! P.S. you MUST watch the Princess Bride. One of the greatest movies of all time (but I’m biased of course)

http://dieheart.net/session-zero-issue-one/