More questions from the newb DW GM corner. This time mainly regarding combat. Again in no particular order.
1. Who goes first? I know there’s no initiative, and I can see how things develop once it all gets going, but in many examples I’ve read (eg the intro handbook) there is a clear combat initiator. How do you decide who this is, since the outcome has an effect on what rolls are made?
For example. You turn a corner and there are a group of goblins waiting for you. a) player says ‘smash the first one over the head with my axe’. OK, sounds like Hack & Slash. b) GM says ‘the first goblin rushes you, spear coming toward your head’. OK, dodge out the way with Defy Danger. Same situation, but a critical difference based on who acts first.
2. How far down the rabbit hole do you make rolls? Say an axe is heading toward you and you Defy Danger but only get a partial result. GM says you side step the axe but in doing so step on a snake which is about to bite you. Do you DD again (with another potential soft fail on 7-9, which could result in another dodge onto another snake) or does the snake sink its fangs since you failed the roll?
3. Aid. This can be used with anyone right, not just those you have a bond with?