I’m having trouble running creatures with reach attacks.

I’m having trouble running creatures with reach attacks.

I’m having trouble running creatures with reach attacks. How would you handle a character that is up against, say, a goblin with a long spinning chain?

Is it defy danger to see if you get inside the goblins wheelhouse without getting slashed AND THEN roll H&S?

Can your player just take the hit and run in to H&S? If so, what if they roll 7-9?

Once the player gets past the chain (regardless of how), do you just let them deal their dmg dice since the goblin’s range is reach and isn’t very effective for upclose fighting?

Etc.

Let me know how you generally deal with this kind of scene.

Having trouble with players sneaking in your games? This a great old article to refresh just how awesome DW is.

Having trouble with players sneaking in your games? This a great old article to refresh just how awesome DW is.

Having trouble with players sneaking in your games? This a great old article to refresh just how awesome DW is.

https://partialsuccess.wordpress.com/2014/02/27/stealth-in-dungeon-world/

Maybe another noobish question, but I’m listening to Adam K on Office Hours and the rest of his YouTube posts, but…

Maybe another noobish question, but I’m listening to Adam K on Office Hours and the rest of his YouTube posts, but…

Maybe another noobish question, but I’m listening to Adam K on Office Hours and the rest of his YouTube posts, but does anyone know of any content wherein he is talking about his processes/thoughts of dungeon world?

If you have a player use the Druid’s shape-shifting to cash in a hold and trample a baddie, which/how many of these…

If you have a player use the Druid’s shape-shifting to cash in a hold and trample a baddie, which/how many of these…

If you have a player use the Druid’s shape-shifting to cash in a hold and trample a baddie, which/how many of these do you do you as GM:

-1) succeed at the action, no roll needed

-2) make them roll if danger is involved

-3) only have the player cash in a hold if their action is something that their character couldn’t do otherwise (fly, breath underwater, etc)

-4) allow the move to deal damage also

-5) only allow the move to be used for fictional positioning, no damage

So, I know that DW is built on playing to find out what happens.

So, I know that DW is built on playing to find out what happens.

So, I know that DW is built on playing to find out what happens. But, modules are also fun. Does anyone know of any DW modules like Servants of the Cinder Queen or the ilk?

Do you know of any other games that has a move similar to DW’s Last Breath move?

Do you know of any other games that has a move similar to DW’s Last Breath move?

Do you know of any other games that has a move similar to DW’s Last Breath move? It’s so great, DW can’t be the only one.