So, I’m pretty sure we’re going to get 3 more members sometime today and I am a man of my word who won’t be at his…

So, I’m pretty sure we’re going to get 3 more members sometime today and I am a man of my word who won’t be at his…

So, I’m pretty sure we’re going to get 3 more members sometime today and I am a man of my word who won’t be at his computer long.

So, this is a little supplement I worked up for a friend of mine in a DW game we played a while back.  It’s an ode to all those Tome of Magic good times, to every misfired wand of wonder and every bad pull from a Deck of Many Things.

Help me break it?  I’m pretty set on what the mechanisms do, but I’d love to hear about them in action.

In celebration of you, the Dungeon World Tavern, I present Wild Magic

Once it’s been playtested, I’ll pick a glyph, get an art together and format this thing for general public consumption.  Enjoy!

http://dl.dropbox.com/u/146314/Dungeon%20World%20-%20WildMagic.pdf

Tavern-dwellers of a Californian type!

Tavern-dwellers of a Californian type!

Tavern-dwellers of a Californian type!  Dungeon World has emerged from the stock and stores of a Merchant Prince near you – the fine folks at North Coast Roleplaying (https://plus.google.com/101436393767933699331/about?gl=ca&hl=en) have Dungeon World in stock!

Also worth accolades: can we give it up for the Osprey spinner in the background?  I learned all I know about Vikings from those books.

I have a little mini supplement that I think I will release when the Tavern reaches 1000 members.

I have a little mini supplement that I think I will release when the Tavern reaches 1000 members.

I have a little mini supplement that I think I will release when the Tavern reaches 1000 members.

GET READY!

If you’re in or around Middleton, WI – I’m Board Games and Family Fun has copies of Dungeon World on the shelves.

If you’re in or around Middleton, WI – I’m Board Games and Family Fun has copies of Dungeon World on the shelves.

If you’re in or around Middleton, WI – I’m Board Games and Family Fun has copies of Dungeon World on the shelves.  Another happy Merchant Prince has their loot!

http://imboardgamestore.com

The first shot of Dungeon World on the table at your Friendly Local Game store.

The first shot of Dungeon World on the table at your Friendly Local Game store.

The first shot of Dungeon World on the table at your Friendly Local Game store.  This one in particular is Strategies Games in Vancouver, BC.

Strategies is one of our Merchant Prince level backers!

http://www.strategiesgames.ca/strategies/

In our last game, the Mammodon Barbarian, Yig, died.

In our last game, the Mammodon Barbarian, Yig, died.

In our last game, the Mammodon Barbarian, Yig, died.  He fell to cultist spearmen in the depths below the swamp.  At the gates of death, he wrestled with Ymir, god of all the ancient tribes, for the right to live.  Ymir snatched away his soul’s rune and said “You’re mine, now, little calf, but go back to the world, for I am not done with you.  I will see you in time.”

Yig’s player rolled a -6, so this wasn’t a bargain, this was Death saying “get back out there and finish your quest but remember, you’re done when I say you are.”  Yig is tasked with finding an artifact, the key to the Dragon Graveyard, and now, he’s a dead thing, walking a dark path.  

The game took a strange and awesome turn.

Horror, terror and sanity in Dungeon World?  How would / do you model it?

Horror, terror and sanity in Dungeon World?  How would / do you model it?

Horror, terror and sanity in Dungeon World?  How would / do you model it?

My personal preference is to create a sort of wagering system using Wisdom as currency.  Like HP, in a way.  Your starting Sanity is your Wisdom + a number based on your class.  

When you encounter something that threatens to overtake your sanity, risk between 0 and 3 points, and roll plus that number.  On a 10+ choose 2, on a 7-9 choose 1.

– you keep the points you risked

– you resist the effects of fear

– you won’t suffer trauma later

Something like that.

The goal here would be to create a move that;

1) shows a slowly dwindling supply of mental fortitude

2) doesn’t ever take away player agency

3) reflects mechanically the narrative of being “afraid” etc

Dear everyone who is getting copies of DW in the mail – post photos!

Dear everyone who is getting copies of DW in the mail – post photos!

Dear everyone who is getting copies of DW in the mail – post photos!  Tell us what you think!  I am getting so much enjoyment out of all the happy announcements.