“Dungeon World is like D&D the way an 8-year-old imagines it to work”

“Dungeon World is like D&D the way an 8-year-old imagines it to work”

“Dungeon World is like D&D the way an 8-year-old imagines it to work”

Anyone with Actual Play, a blog, a podcast to flog – hit up this thread over at rpg.net

http://forum.rpg.net/showthread.php?682987-DungeonWorld-Post-your-experiences-and-blogs-of-gameplay/

http://forum.rpg.net/showthread.php?682987-DungeonWorld-Post-your-experiences-and-blogs-of-gameplay/

Weird question – does anyone know who is responsible for this?

Weird question – does anyone know who is responsible for this?

Weird question – does anyone know who is responsible for this?

http://book.dwgazetteer.com/

I would really like to talk to them about doing an updated version – I use the Gazetteer as a reference and to share the text with folks all the time.

http://book.dwgazetteer.com/

A little set of themed content…

A little set of themed content…

A little set of themed content…

Last Caress

When you sacrifice an innocent in the name of sweet, sweet Death, erase a Bond and write a bond with Her instead.  When you take your Last Breath, roll +bond with Death instead of nothing.  

Where Eagles Dare

When you do something absolutely bat-shit crazy, take +1 forward on a roll related to your careless madness.

Astro Zombie

Horde, Planar, Construct, Terrifying

a burning hand (d6+4 damage) 11 HP 1 armor

Close, Forceful, Ignores Armor

Special Qualities: immunity to being killed in any normal way, undead, melted flesh

Sent by a vicious wizard from beyond the stars, these shambling corpses melt flesh with their radioactive touch and hunger for one thing – the destruction of all that lives

Instinct: exterminate the human race

*melt flesh with a touch

*arrive from space in great numbers

These make perfect Dungeon World maps, if you take out all the commentary.

These make perfect Dungeon World maps, if you take out all the commentary.

These make perfect Dungeon World maps, if you take out all the commentary.

http://www.wizards.com/dnd/Article.aspx?x=dnd/toon/TombHorrors

http://www.wizards.com/dnd/Article.aspx?x=dnd/toon/TombHorrors

I’ve been thinking about what a set of curses, blessings and the like might look like as Compendium Classes.

I’ve been thinking about what a set of curses, blessings and the like might look like as Compendium Classes.

I’ve been thinking about what a set of curses, blessings and the like might look like as Compendium Classes.  The Vampire, the Werewolf, etc.

Essentially free moves to represent the curse itself and modify the character (a “blood” hold for vampires and a feeding move, for example) and then optional per-level moves to explore your new vampiric nature.  Maybe an exit move to shed the curse?

What do you think, O wise and noble Tavernites?

For those attending PAX East – visit us (and also a billion [not actually a billion] other great game designers) at…

For those attending PAX East – visit us (and also a billion [not actually a billion] other great game designers) at…

For those attending PAX East – visit us (and also a billion [not actually a billion] other great game designers) at the Kickstarter Arcade!

http://www.kickstarter.com/blog/the-kickstarter-arcade-at-pax-east-2013

Also, go to Games on Demand.  DO IT.  

http://www.kickstarter.com/blog/the-kickstarter-arcade-at-pax-east-2013

Continuing on my brain-train of making magic items, a couple of simple moves for creating spell scrolls.

Continuing on my brain-train of making magic items, a couple of simple moves for creating spell scrolls.

Continuing on my brain-train of making magic items, a couple of simple moves for creating spell scrolls.  Thoughts and feedback welcome, of course.

When you imbue a special scroll with one of your prepared spells spend 1 XP and roll + INT.  On a 10+ choose one, on a 7-9 choose two.

– only you can release the magic from the scroll

– take -1 forward as the process drains your energy

– you forget the spell

When you read a spell from a prepared scroll roll + INT.  On a 10+ the spell takes effect as normal.  On a 7-9, the spell takes effect plus choose one;

– the spell has some unusual side effect when it is cast

– the scroll is destroyed in the process and cannot be used again

Want to create magic items in Dungeon World?

Want to create magic items in Dungeon World?

Want to create magic items in Dungeon World? Here are a few moves to allow you to do just that. What do you think? I suspect these could be either Compendium Class moves or just tacked on to the 6-10 list for Clerics and Wizards.

Crafting Magic Items

Lord of Gifts

When you engineer a design for a magical item (weapon, armor, artifact, etc) tell the GM what you aim to accomplish. The GM will tell you three or four of the following;

You’ll need to disenchant ________ first.

You’ll need the aid of __________.

You’ll need to find some __________ to use.

It’ll take an especially long time to prepare.

It’ll be unusually dangerous to craft.

You’ll need to craft it someplace special.

Forged in Soul-fire

requires: Lord of Gifts

When you imbue a specially crafted item with your power spend XP and roll+XP spent (max +3). On a 10+ choose two tags to imbue the item with. On a 7-9 choose one and the GM will choose one, too.

New Tags

– glamoured (with a thought from the wielder, this item can take on the form of something else)

– indestructable (the item cannot be destroyed by mortal means)

– shadow (the item gives off clouds of smoky darkness)

– energy aura (the item is tangible to ghosts, spirits, etc)

– holy (the item is imbued with divine power, either generally or specifically)

– unholy (the item is imbued with energies antithetical to the gods and their works)

– bane (the item is particularly hateful to creatures of a particular race or creed)

– defender (the item grants +1 armor)

– fiery (the item burns with a powerful fire that does not harm the wielder)

– icy (the object is freezing with a cold that does not harm the wielder)

– lightning (the object is possessed of a powerful electric charge that does not harm the wielder)

– hurled (the item gains +thrown, no matter the form it takes)

– thunderous (when struck, the item emits a blast of sound that does not harm the wielder)

– chaos-born (the item has an unstable form and can destabilize matter around it)

– lawful (the item is imbued with lawful energy, and gives form to the unformed)

– wounding (wounds inflicted by the item or in its presence cannot be healed by natural means)

– light (the item emits a brilliant light)

– intelligent (the item has a will and mind of its own)

– cursed (the item cannot be discarded or gotten rid of except if gifted and accepted freely)

– attractor (the item attracts a certain kind of monster or creature to it)

– berzerking (the item invokes a powerful rage in the wielder)

– weakness (the item saps the strength of the wielder)

– life-leech (the item can drain the life force of those it is directed to)

– soul-stealer (when someone dies in the presence of the item, their soul is captured within it – the item can hold one soul at a time)

– anathema (the wielder is known by all to be an ill-omen and bringing of bad fortune)

– blood-drinker (the item must be fed a pint of blood each day or lose its magic)