If someone inspects or really studies a trinket of some sort, what move would you use to provide information?

If someone inspects or really studies a trinket of some sort, what move would you use to provide information?

If someone inspects or really studies a trinket of some sort, what move would you use to provide information? Spout Lore seems strange as it’s not known info, but discovered info; and the Discern Realities questions seem to be all for physical locations.

Do you just straight up provide information?

I ran my first game of DW last night. It went pretty well.

I ran my first game of DW last night. It went pretty well.

I ran my first game of DW last night. It went pretty well.

My primary questions for you veterans:

How do you keep your hard moves varied enough in combat? I find that I keep defaulting to my old ways of making each response about the combat itself, and not off screen or environmental things.

When people are exploring rickety dungeons, it seems like every defy danger roll is DEX based. Jumping out of the way, catching your footing, etc. How do you vary this more?

How do you prod players to use Spout Lore and Discern Realities?

Does anyone have play reports or articles from a GM perspective where you used a Dungeon Starter?

Does anyone have play reports or articles from a GM perspective where you used a Dungeon Starter?

Does anyone have play reports or articles from a GM perspective where you used a Dungeon Starter? They don’t jive with my normal method of prep, so I need more than a little nudging to fully understand.