I’ve been making some handouts for my players and myself and thought others might find them useful.

I’ve been making some handouts for my players and myself and thought others might find them useful.

I’ve been making some handouts for my players and myself and thought others might find them useful. The first one I’ll share is the Judge Reference guide. It contains the Judge Moves as well as an adapted set of agendas and principles (inspired by the Principia Apocrypha), some recommendations on GM moves from a PDF I found called Worse Outcomes, Hard Choices, and finally a list of tags and terms and some page references for The Perilous Wilds. I don’t know if anyone would find this useful or not, but in case you might, I’m glad to share it.

I’m also finishing up a marketplace booklet my players can keep on hand (with some slight updates based on the discussion the other day about horses and loads).

cross-posted for visibility

cross-posted for visibility

cross-posted for visibility

I was listening to the Fear of a Black Dragon episode for DCC’s #67 Sailors on the Starless Sea and planned on running it as a Funnel World one-shot this week. Then I thought, I wonder if I could skin SSS with Ray Otus’ Sinister Solstice? Some hours later, I made an adventure starter for this hybrid idea.

Some assumptions and changes I made to the original sources:

– This adventure starter assumes the GM is familiar with DCC Sailors on the Starless Sea funnel adventure, YMMV.

– I jump start the villagers to be already sneaking into Kringle’s Keep via a collapsed wall, rather than give them the option of how to enter the keep. This is a time saving measure.

– The beastmen have been re-skinned as ice elves, slaving away under the direction of the Clockwork Knight (replacing the Champion ambush).

– I kept the Well of Souls and gave it a custom move since it seemed to fit for both sources.

– The Tar Ooze almost became a Christmas Pudding, but since this is for a one-shot I decided not to include this side room to help w/ pacing.

– The goodies normally found in the Courtyard and Chapel should be left out in the Courtyard as part of many long tables where ice elves are making things.

– However the villagers make it past the Clockwork Knight, once underground they find a Hall of Wreaths, where the pool of water w/ floating skulls is replaced with a trough of iridescent coals, which will function the same as the skulls did.

– The golden censor w/ incense can be found in the Hall of Wreaths also, to help keep things more obvious for pacing to the end of the story.

– The Dragon Ship is skinned as a mystical wooden sleigh, and the Leviathan lives in an eerily creaking icy sea.

– The island becomes a Temple of Krampus, with Lord Kringle (an ice elf shaman) performing the ritual sacrifice of the villagers. Villagers should be pushed off a ledge into an icy water pit to be drowned one by one.

– If Lord Kringle throws the effigy into the water then the Krampus appears to torture, tease, and drown everyone.

I will run this on Thursday, so any comments/suggestions for a one-shot run of this are welcome.

Update Jason Lutes wiki page.

Update Jason Lutes wiki page.

Update Jason Lutes wiki page…? How would one go about doing that? There’s no mention of Lampblack and Brimstone products. Jason – was that on purpose? Or just no one has thought to do it yet? (btw, for me personally, if I had a wikipedia page, I’d hate to look at it myself… apologies)

If the latter (no one has gotten around to it yet), anyone know how to edit Wikipedia?

https://en.wikipedia.org/wiki/Jason_Lutes#Other_work

https://en.wikipedia.org/wiki/Jason_Lutes#Other_work

Now that my book tour is mostly wrapped up and my next book is still in the early stages of development, I’m hoping…

Now that my book tour is mostly wrapped up and my next book is still in the early stages of development, I’m hoping…

Now that my book tour is mostly wrapped up and my next book is still in the early stages of development, I’m hoping to put more time into the L&B stuff. And as the G+ ship sinks faster, I’m thinking harder about where to swim ashore.

Right now I’m considering revamping the L&B shopfront website to hold an “official” L&B forum (and possibly a blog), with the commercial stuff shunted off to one side.

How many of you would realistically make use of something like that?

Here’s the more polished (final?) version of the kickstart questions for DW.

Here’s the more polished (final?) version of the kickstart questions for DW.

Here’s the more polished (final?) version of the kickstart questions for DW. Thanks to everyone who commented and proofread (especially Ray Otus). I decided to stick with 10 per class for the time being. Thanks for all the positive feedback.

Despite my annual flu shot I’m down with a nasty bug presently.

Despite my annual flu shot I’m down with a nasty bug presently.

Despite my annual flu shot I’m down with a nasty bug presently.

I should be working on the cool new project my Sword breaker friends have agreed to publish but I can barely manage daytime TV and essential eldercare for Mom.

I did manage to go through a few files for a grand reorganization of my website next year sometime and I did find something like the latest Tower of Zenopus conversion I recently posted that might be of interest to Dungeon World fans.

This is my latest conversion of the Stellarium of Vinteralf in which I changed the Vinteralf (seal men) to “Snow Elves” and which I quite like. Sort of a arctic Hobbit with a Lonely Mountain Observatory quest!. Anyway, change the snow elves back to seal people if you prefer, but I did think of a few minor conversion tweaks which I hope helped play….

https://drive.google.com/open?id=1NJFIVH6dd-Uloz7E7TgRUyMntP_df0Az

A sample Ritual: Spirit Messenger

A sample Ritual: Spirit Messenger

A sample Ritual: Spirit Messenger

The Spirit Messenger creates a winged creature of soft, mystic light about the size of a humming bird that will fly at normal flight speed, but doesn’t eat or sleep. Assume 50 miles/day. Upon reaching the designated person, the Spirit Messenger dives into the forehead, delivering a message telepathically. The mage has to know the person fairly well. Only 25 words or less may be conveyed.

Costs: Need Place of Power

Caster nor recipient can choose when message is delivered. A small bird of light diving into their forehead might fall under “Put ally in danger”.

A small semi-precious gem (25-50 coin) will crumble and become the dust motes that form the bird of light.

Context: We are playing Pathfinder using Dungeon World. I’m playing Ezren, one of the iconics, and is a wizard. Last night, we were betrayed by 3 NPCs Pathfinders. We are leagues away, out in the field, Ezren is hoping to contact his superior to report the trio’s treachery.

I’m working on a hack that encourages improvisation and lack of planning (because that’s more fun for me).

I’m working on a hack that encourages improvisation and lack of planning (because that’s more fun for me).

I’m working on a hack that encourages improvisation and lack of planning (because that’s more fun for me). I’ve made a list of questions that each playbook starts out with – players have to choose one question to answer at character creation, and I’m thinking of having them have to answer a new one each time they level…any thoughts/opinions?

BARBARIAN

*What is it about the rites and rituals of your homeland’s gods that makes their practice illegal here?

*What great curse troubles your people, and what in this land did the Elders say might be the only way of ending it?

*When you underwent the initiation rites of adulthood, the psychotropic brew you drank gave you a vision of a person, a place, and a thing. What were they?

*What great beast from your land are you the only one ever to slay, and who believes that the strange pattern its claws gashed in your flesh makes you the Chosen One?

*Which one of your fellow PCs exhibits a power that your people consider anathema, and when the time is right, how do you plan to make sure they never use that power again?

*They came and they slew your tribe. The killed your family. They carried away the only one you ever loved. Who are they, and how did you track them here?

*When you first met one of your companions, they saved you from an angry mob. Who do you now owe a life debt, and what made the mob so angry at you?

*On the next full moon it will happen. What is it, and what dangerous quest must you undertake to avoid it?

*Your eldest sibling traveled to this land when you were but a babe. Where do the rumors say they met their gruesome end, and what vile murderer now wields your clan’s ancestral weapon?

*What is your clan’s totem spirit? What promise did your Elders make to it that has now come due, and why are you the only one who can make sure it’s paid?

BARD

*It was love at first sight. Who is your one true love, and what is the seemingly insurmountable obstacle is keeping you apart?

*One of your performances has made you a powerful enemy. Whe are they, and why are they so enraged?

*From what place have you been banished on pain of death, and why is it vital that you soon return?

*What legendary hero are searching for so that you may sing them the ballad you wrote about them? Why will the probably not like it?

*One of your companions finds you joie de vivre incredibly annoying. Who are they, and what are you going to do to change their negative attitude?

*They say you have the voice of an angel. They’re close. How do you plan on avoiding the wrath of the creature whose voice you stole?

*You have eschewed the traditional occupation of your family in order to wander the world. Why would it be so incredibly inconvenient if people were to find out who your family is and what they do?

*Few can resist you after experiencing one of your performances. What makes your newest fan so dangerous now that you’ve rebuffed their advances?

*An older, wiser troubadour taught you everything you know. Who were they, and will they believe you owe them when you meet again?

*There’s an old, faded inscription on your instrument that you just discovered. What does it say, and why does that fill you with terror?

CLERIC

*From what deity, pantheon, or impersonal anthropomorphization of a philosophical concept do you draw your power, what aspect of the universe do they control, and what the most important tenet of your faith by which you must always abide?

*What force or organization is the greatest threat to your sect, and what is the reason behind this conflict?

*What sacrifices and offerings does your faith demand, and how do they put you at risk?

*What major holiday of your faith is soon approaching, what does it commemorate, and what threatens to mar this year’s celebration?

*You’ve shared a shameful secret with on of your companions. Why is it so important that no one else find out?

*One of your companions’ very soul is at risk! What do you plan to do in order to convert them?

*What vice (drinking, gambling, philandering, crime) did you engage in before you found your calling, and what is tempting you to begin again?

*What sign of the prophesied apocalypse have you just witnessed, and what grim portent of armageddon must you now work to prevent?

*What corruption have you discovered that threatens your religion’s very foundations, and why won’t anyone in charge believe you or address the problem?

*What hypocrisy or inconsistency in your faith’s teachings or practices has always bothered you, and what now forces you to confront these doubts?

DRUID

*What blight on the natural world has long been kept at bay by your fellow Druids, and what makes you believe that it will soon return?

*In what unusual way does one of your companions keep dying in your dreams, and what makes you believe the dream will soon come true?

*Your shadow is gone. What does that mean, and what terrible fate will befall you if you don’t get it back before the next new moon?

*What enemy or villain must you convince to willingly give you their blood, lest a great calamity occur?

*What is the cause of this extreme, out-of-season weather, and why don’t you know how to put a stop to it?

*What kind of horrid creature has been stalking the group, and who were they before they were transmuted?

*Why must this entire village be evacuated immediately, and why won’t anyone believe you?

*How do you know that you’ve just crossed into a different world?

*What promise did you make the Queen of the Fae, and why won’t one of your companions like it?

*Why are all the trees so angry?

FIGHTER

*Who did you leave behind when you went off to fight the war? Why do you need to find them now?

*Why were the recent wars fought? What now might allow the losing side to begin the conflict anew?

*What promise did you make to your closest friend while they lay dying on the field of battle, and what will make it so dangerous to keep?

*What wartime atrocity do you feel responsible for, and what might allow you to redeem yourself?

*What enemy did you make during a past battle, and why might they now be able to enact their revenge?

*Which of your companions must you keep safe, and what do you fear will happen if they fall?

*What is the name of the noble to whom you still owe an oath of loyalty, and what are you afraid they’ll ask you to do?

*Who did you once fail to save, and what does their ghost now seem to want from you?

*What legendary lost weapon do you seek to possess, and who else believes that it should belong to them?

*How did you get that terrible scar, and what does it mean now that it’s begun to burn and tingle?

PALADIN

*Who is your family, and what terrible past actions have dogged them for generations?

*What three vows did you make when you joined your knightly order, and what horrible punishment would you endure were they to find out about the one you just broke?

*What great destiny does that birthmark portend? Why might you want to avoid it?

*Who slew the knight you were squired to, and what is stopping you from seeking revenge?

*Which member of your family has it in for you, and what gives them the power to cause you so much trouble?

*What quest were you given by your order or family, and what makes you doubt its wisdom or morality?

*Which of your companions has shown disrespect for your station, and how do you plan on teaching them their place?

*What law-breaker did you once show mercy, and why do you now regret it?

*What temptation threatens to corrupt you, and which of your companions do you fear might lead you further down the path?

*What was the first thing the voice coming from your ancestral sword whispered to you, and does the fact that no one else can hear it cause you concern?

RANGER

*What terrible tragedy drove you to abandon civilization all together, and what threat has emerged that is forcing you to return?

*This isn’t your first animal companion. What doom befell the first one, and what makes you so sure these are its tracks?

*There’s an old hermit in these parts who has shown you kindness in the past. What makes they’re disappearance so worrying?

*Which of your companions reminds you of someone important that you once lost, and why do you fear the same fate might befall them?

*The bodies show signs of being attacked by a supernatural creature that has never been seen in these parts before. Tell the DM what it is, and they’ll tell you what is the only thing that can kill it.

*Long ago on your travels many leagues away, you once found a standing stone in a forest glade. Something terrible happened there. Now that you’ve found an identical monolith here, why are you filled with dread?

*Why do think you’ve received this invitation to the incredibly formal party at the a noble’s manor, what’s forcing you to go, and which of your companions might be the only one to teach you all the etiquette you’ll need to know in time?

*Unbeknownst to them, when you first met one of you companions, you were stalking them like prey. Why were you doing that, and what do you fear they’ll do if they find out?

*The creatures of the forest are disappearing. Especially the dangerous ones. What do you think is taking them,, and why does your answer portend even more danger?

*What is that thing that just reared up behind one of your companions, and what makes you think reflexively shooting it with an arrow might turn out to have been a really bad idea?

THIEF

*Who put the price on your head, and for what?

*You lost a member or members of your family long ago. Who do you believe knows what actually happened to them, and why are they keeping this information from you?

*What is the greatest treasure in the entire Realm, and why is it imperative that you steal it?

*You’re keeping a secret from the rest of your companions. What is it, and why do you think they’ll do if they find out about it?

*Which one of your companions has something that you need, and how do you plan on stealing it without anyone finding out?

*Who is currently sitting in a cell, awaiting execution, and why are you planning on breaking them out?

*What has only recently been declared illegal, and how are you planning to take advantage of this fact?

*Someone in a position of power is a despot who needs to be brought down. How do you plan on doing that?

*It looked valuable when you stole it, but it’s only brought you misfortune. What is it and why can’t you get rid of it?

*You could have sworn you slit their throat. Who are they, and do you have any idea why they seem so happy to see you?

WIZARD

*What was the first time you cast a spell, and why do the repercussions still haunt you?

*You have trafficked with dark forces in order to attain some of your knowledge and power – what were these forces, and why must you never let your companions find out what price you paid?

*What kinds of magic are punishable by death, and which one of them have you performed?

*In order to progress further in your studies, you’ll need something almost impossible to obtain. Which one of your companions do you believe is the only one who can get it for you? Why?

*None of the others can read the ancient script in which the words are written. What do they actually say, and what did you tell the others when you lied to them about it?

*It drove you former mentor mad when he dared try to control its power, and you assumed that it killed him. What is it, and what will you do now that your old master has returned, and is completely under its influence?

*The stars are right. This only happens once in an eon. What will occur, and what are the dangers of trying to capitalize on it?

*What’s the matter with all the children, and why do you think you’re the only one that notices?

*There a multitudinous theories about the makeup of the various planes, and you’ve studied most of them. Based on your readings,, where do you think this glowing portal leads, and what do these strange creatures who just emerged from it want?

*Why don’t you want to cast the spell this person is asking you to, and why will it be so dangerous if you refuse?

A thought about procedures in FotF:

A thought about procedures in FotF:

A thought about procedures in FotF:

I was recently reading stuff about describing the procedure a GM goes through to run dungeon exploration, and wondering which games best describe this procedure. For instance, things like this: https://necrotic-gnome-productions.blogspot.com/2018/11/bx-essentials-adventuring-mode-control.html?m=1

I’ve been wondering if having such a procedure for FotF could make play smoother by giving the GM a structure to lean on, or if that’s contrary to the game’s design principle. A literal checklist of things to go through. Something like:

– When a player describes looking at a specific place, tell them what they see.

– If they want to look closer, have them roll Perceive.

– If they want to search an entire room, tell them how long it will take. If they spend the time, they find everything that can be found. Then, reduce the duration of spell, use up fuel for torches and rations, tie knots and possibly introduce a Danger.

And similarly for other situations. Your thoughts?