We had our most recent DW campaign session this past Saturday.

We had our most recent DW campaign session this past Saturday.

We had our most recent DW campaign session this past Saturday. Don’t have the write-up done yet, but we’re far enough along into things on the Island of the Lizard God that I figure I can post this for the world to see.

https://drive.google.com/file/d/0B_z2jviQ47OqUlRYczliLTFpclk/edit?usp=sharing

Scindant Initiate

Scindant Initiate

Scindant Initiate

The Scindants follow Moannah, the Goddess of Desire, she who gently kindles the embers of desire, nurturing the warmth of wanting. She adds fuel to the fire, stoking it with jealousy, greed, and obsession. These dangerous fanatics believe Moannah’s favor can be won through the shedding of blood, especially through self-inflicted harm.

Divine, Intelligent, Group, Magical

Razor sharp blade (d8+2 damage)

6 HP

Close

Instinct: To cut

* Invoke blood magic

* Preach fervently

* Sever a blood vessel

I have this Patreon project, where I make monsters with an artist friend of mine.

I have this Patreon project, where I make monsters with an artist friend of mine.

I have this Patreon project, where I make monsters with an artist friend of mine. After trying it out for a little while, we decided that, since Patreon is supposed to be about making free stuff, we should be giving away more free monsters. So hey: have a free monster!

http://www.patreon.com/creation?hid=676002

http://www.patreon.com/creation?hid=676002

The Bag Lady

The Bag Lady

The Bag Lady

Immortal. Female

A fat old hag, shuffling along in a crimplene dress with a large woven hemp bag in each hand.  Those bags are actually interdimensional portals. And she has them all over town, the world and the multiverse. She can jump in one and instantaneously appear from another. When threatened, she will simply jump in her bag.

How old is she? It is impossible to say. Those who have knowledge of the planes have heard stories of her wandering across the worlds for aeons, never resting, never at home, always passing through. But for now, she calls Snoddsburgh “home” and the beggars her friends. 

Her bags are linked to her own life force. When she so wills, they lose their function completely. Anybody in between bags will be lost in the paradimensional planes forever. 

Instinct: To wander

☺Drinks too much beer

☺Tells crude jokes

☺Laughs loud and inappropriately

☺Tells strange stories

☺Disappears into her bag

When you have 3 Influence with the Beggar King, you may ask her to transport you to any location in town, at a price.  If you are lucky she may even sell you one of her bags. But you she will never allow to travel beyond the time and space of this world. 

When you buy the Bag Lady a beer in her favorite tavern, she will tell you tall stories of far off worlds and the strange people that inhabit them. 

#GiveEveryMonsterLife

#GiveEveryMonsterLife

#GiveEveryMonsterLife

(Pick a monster and describe an “in medias res” scenario with player-generated monster trope twists.)

Give Every Monster Life: Zombies

It’s day number two of the undead apocalypse. You have survived the night after barricading your group in a home with the acrid stench of a burnt pile of victims still wafting underneath the front door. Tears stream down the paladin’s face but the fighter’s remains resolute. Ranger, you startle suddenly at the break of dawn by your animal companion and the thief motions silently to a fight outside. A baby is crying. You peek between the boards of your makeshift shelter and see the mother screaming, holding a holy symbol of your order, Cleric. The father is wielding a pitchfork and fighting off a horde of 10 zombies, on the verge of being overwhelmed in an alley across the street. Wizard, you detect a distinctive feature on the father similar to others before they succumb to the zombie plague. Bard, one of the figures looks familiar but you can’t make out if they are living or dead.

Fighter: You had to make a hard choice last night, but you made the right decision even though the rest of the party looks at you now with wary eyes. What did you do?

Paladin: You carry a heavy burden and a guilty secret about something that happened last night. What is making you question yourself or your faith?

Cleric: You suspect that the victims of the zombies aren’t sought out for mere brains or flesh of the living. What is the reason why these zombies hunt and kill the living?

Thief: You have discovered that these zombies don’t die from a beheading or a strike through the brains. What is the key weakness of these shambling undead?

Wizard: You are developing a theory why some people are turning into zombies but others are not. One thing is certain, their bite does NOT cause an infection. You could confirm your theory, but you need just one thing… what event/component/object/clue do you need to determine the cause of the zombie outbreak?

Ranger: Your animal companion is able to detect who is a zombie and who is not, which sometimes isn’t as apparent as you would like. How does your AC tell the difference?

Bard: Civilization as you know it is rapidly crumbling, and in a zombie-eat-world scenario, small bands form and break alliances as needed for survival. Your quick thinking and leadership has helped you form a cohesive band, but you need to rescue a key person/group to solidify your base. Where do you think they are and why are they important?

My first shot at a monster.

My first shot at a monster.

My first shot at a monster. Although I am envisioning it as a pretty nasty critter, the dmg seems a bit high to me…based on this image:  http://www.deviantart.com/art/Guts-Harvester-61139506

Here is link to the codex: http://codex.dungeon-world.com/monster/4766798176059392

http://www.deviantart.com/art/Guts-Harvester-61139506