I’ve just written my first Dungeon Starter and would like some constructive criticism about it.

I’ve just written my first Dungeon Starter and would like some constructive criticism about it.

I’ve just written my first Dungeon Starter and would like some constructive criticism about it. Let me know if you’d like to see it!

Here’s a first pass at compiling the trove of example GM moves y’all suggested in my prior post.

Here’s a first pass at compiling the trove of example GM moves y’all suggested in my prior post.

Here’s a first pass at compiling the trove of example GM moves y’all suggested in my prior post.

I’ve done very limited editing and tried to attribute moves to their sources. Comments/suggestions are enabled, so if you want to change something you wrote or have a suggestion, feel free to add them there (or here, either’s cool).

Also: Please keep suggestions coming. Plenty of GM moves in that doc have only 2 examples, and we could really use some more straightforward cases. Also, a variety of situation types (exploration, combat, interaction; being sneaky; getting sneaked on; dealing with traps and weird magic; etc.)

I haven’t done any real curating yet, nor have incorporated examples from any extant sources (the DW Guide, Suddenly Ogres, etc.), but I plan to do that eventually.

I’ll likely end up with two documents:

1) This one, which is basically a grab bag of examples provided by/found in the community

2) A “curated” one, that tries to really demonstrate some “classic” examples of each move, the range of soft/hard on each, and different situations.

https://docs.google.com/document/d/1Ge5MHNajq2IbJLW5ptOl-Una0GPPi5VGbI_ZgemH6Us/edit?usp=sharing

Continuing to post links to existing projects.

Continuing to post links to existing projects.

Continuing to post links to existing projects.

Homebrew World

Homebrew World is the working title for my mini-hack of Dungeon World, optimized for one-shots and short-term campaigns. You can find the most current version right here: So what’s different? Most +1/-1 modifiers are replaced with advantage/disadvantage (roll an extra die, discard the lowest/highest).

I believe the Monster Creation Cheat Sheet was the first thing I ever posted to the Tavern.

I believe the Monster Creation Cheat Sheet was the first thing I ever posted to the Tavern.

I believe the Monster Creation Cheat Sheet was the first thing I ever posted to the Tavern.

I just updated it. Enjoy!

(And let me know if you have questions or spot typos or whatever.)

Monster Creation Cheatsheet

This right here is maybe the single most useful thing I’ve made for Dungeon World: The monster creation questionnaire presented in Dungeon World isn’t difficult or very complicated, but it does suffer from usability issues.

Question for the Overmind: I’m working on a supplement for DW, and it’s getting pretty large in scope.

Question for the Overmind: I’m working on a supplement for DW, and it’s getting pretty large in scope.

Question for the Overmind: I’m working on a supplement for DW, and it’s getting pretty large in scope. I’m wondering if you, as a player or GM, would prefer any or all of the following from a source like DriveThruRPG.

Rocket Pig Games TILESCAPE Dungeon Core set is NOW FREE!!

Rocket Pig Games TILESCAPE Dungeon Core set is NOW FREE!!

Rocket Pig Games TILESCAPE Dungeon Core set is NOW FREE!!

Thought some of you Dungeon World RPGers that use miniatures would appreciate this!

https://www.thingiverse.com/thing:3015124

Make sure you are following them on Kickstarter…the new TILESCAPE terrain project is coming soon

Don’t forget to visit their store for more Tilescape terrain so you can make the biggest, baddest dungeons in all the realm!

https://www.thingiverse.com/thing:3015124

The City of Ubar came to be through trickery and vengeance.

The City of Ubar came to be through trickery and vengeance.

The City of Ubar came to be through trickery and vengeance. King Shaddad ibn’Ad promised to release an ifrit from her service to his family if she would first build him the city of his dreams. She listened carefully as he spelled out every detail right down to the exact location of the city.

“Right where I’m standing?” she asked.

He agreed, not realizing his mistake. A Jinn always stands partly in another world. She built his magnificent city in only nine days and it was everything he’d hoped for. Ubar quickly became wealthy due to its location on the trade route and the ability to produce frankincense. Unfortunately, in a year’s time, the city vanished, slipping into a world of deep magic and shifting sands.

The City of Ubar appears and disappears by mysterious rules. Jinn walk the streets and make their own profits now. The King has been replaced by a shape-shifter and the citizens are harshly used or disregarded.

http://www.drivethrurpg.com/product/247457/Name-Not-Found

http://www.drivethrurpg.com/product/247457/Name-Not-Found

Everyone else was doing it, so I thought I would, too.

Everyone else was doing it, so I thought I would, too.

Everyone else was doing it, so I thought I would, too.

But seriously: inspired by Yochai Gal’s One Shot World and Peter J’s DW Quick Sheets, I’ve put together my own set of playbooks and rules tweaks that:

● Are optimized for one-shots and short-run play

● Introduce a lot of tweaks and changes that I’ve been using in Stonetop and my own home games of DW

If I was going to be in charge of DW2.0, it’d probably look an awful lot like this.

I’m all sorts of interested in any feedback y’all might have, and more than happy to answer questions.

(Oh, also: it’s probably riddled with typos and little gotchas that I missed, so if you see something, please say something!)

https://drive.google.com/open?id=1oLQ6QUT9LgOZuzoB_YqUaCjfPGYEOlud