*Aestele’s Aerophone*

*Aestele’s Aerophone*

*Aestele’s Aerophone*

Carved from the horn of an ritually slaughtered elk, this simple musical instrument is set with glyphs that represent bound locations. When played properly, Aestele’s Aerophone may be used to command the environment to perform the wielder’s bidding. A newly created aerophone holds 3 charges.

When you issue a simple command to the environment in a place to which your whistle is attuned, play a note, spend a charge, and roll+CHA. The land will always respond to your command, but not always in the way you expect. On a 10+ choose 1. On a 7-9, choose 2.

 * The effect is either smaller or larger than you intended.

 * Something valuable is destroyed or lost. Your GM will tell you what.

 * A dangerous spirit or creature of the land is disturbed by your actions.

Swarthy Goblet of Silver-Tongue Jax

Swarthy Goblet of Silver-Tongue Jax

Swarthy Goblet of Silver-Tongue Jax

This goblet has large faux rubies and gems in it. Made of a typical metals and appears mundane. Many years ago the myths and legends said its outcomes were unpredictable. Jax appeared to always be drunk especailly during combat and is remembered to be highly charasmatic although being a pirate lord he was highly feared nonetheless. When this goblet is filled and drank from Roll+Con the goblet can only be filled once a day if attempted to fill the liquid will merely spill over as if it is already full.

    10+ Roll 1d10 on Jax’s Good Side

    7-9 Roll 1d10 on Jax’s Good Side but take Sick Debility

    6- Roll 1d10 on Jax’s Bad Side

    Good Side Affects end with sleep unless otherwise stated

1. Jax Reveals where his treasure map is hidden.

2. Jax informs you of the weakness of an enemy, GM choice.

3. Jax appears before you, Gm what happens?

4. Jax Laughs cheerfully in your ear, Roll Again!

5. Jax gives you the secret of Subterfuge, Convince someone your of a different Alignment.

6. Jax knows his way around a conversation, Change 1 NPC’s attitude to your desire (GM Permitting)

7. Jax Tells you the true worth of said purchase! Pay the true price  for a purchase

8. Jax has navigated everywhere, on your next Perilous Journey take a 10+.

9. Jax Bestows up you his pocket change, Goblet fills with 2d6 coins!!

10. You gain the Jax’s combat prowess +1d4 Dmg on your next attack!

    Bad Side Affects end with sleep unless otherwise stated

1. Jax Insults you. Roll Again!

2. Jax tells everyone your not who you say you are, Everyone Believes opposite your alignment.

3. Jax makes you lose confidence, -1d4 Dmg on your next attack!

4. Jax Pick pockets you!!, -2d6 Coin

5. Jax spikes the drink, GM what happens?

6. Jax convices you that the deal is good, Prices are Higher (GM Discretion)

7. Jax cannot keep secrets, A GM’s choice of NPC changes attitude toward wielder.

8. A promiscuous pirate guy/girl appears before you and flirts with you.

9.  The goblet appears everywhere out of your reach.

10. You start to feel very ill. Choose a Debility.

Changed alot of the table, and changed the success variants

Magic Item (almost) Monday

Magic Item (almost) Monday

Magic Item (almost) Monday

Peg-leg Pete’s Peg Leg

Peg-leg Pete had an island shaman make this enchanted artificial leg from a shaft of corewood out of the island chain’s most holy grove.  Then he snagged it and ran without paying.  A few weeks later he fell overboard during the recovery of a skiff and was crushed between the vessels. 

When Peg-leg Pete’s Peg Leg is submerged in water, all wood within a few dozens meters is drawn towards it.  This pull is fairly weak… usually… and was used by Pete to pull in driftwood or use the ‘tug’ to find submerged barrels or chests.  It exerts about twenty pounds of pressure and acts almost identical to a “wood magnet”

The Will of Sir Winston the Bard

The Will of Sir Winston the Bard

The Will of Sir Winston the Bard

When you read the will of Sir Winston the bard roll + CHA:

On 10+ you find something useful and/or valuable has been left for you in a nearby steading

On 7-9 you find something useful has been left for you but choose two:

It’s far away

It will cost some money to retrieve it

It comes with a favor asked by Sir Winston

On 6- You find there is a bounty on your head/capture or that you are in debt

A pair of worn gloves which are stained with blood.

A pair of worn gloves which are stained with blood.

A pair of worn gloves which are stained with blood. These gloves seek the beating heart of others. When you grab a fresh heart while wearing the gloves, you gain immense satisfaction and pleasure. When you fight with only your gloved hands with the intention to kill, you deal +1 damage and the tag messy. While you wear these gloves you can sense every heart that beats within 30 paces of you.

I collected all the suggestions and feedback, and here’s the result…

I collected all the suggestions and feedback, and here’s the result…

I collected all the suggestions and feedback, and here’s the result…

http://nagafeathers.com/boordrums-balls/

The cards by Sam Bosma are the BOMB. I’d so totally buy the hell out of a deck of these Sam. Just so y’know.

The cards by Sam Bosma are the BOMB. I’d so totally buy the hell out of a deck of these Sam. Just so y’know.

The cards by Sam Bosma are the BOMB. I’d so totally buy the hell out of a deck of these Sam. Just so y’know.

http://www.sbosma.com/?/BlackAndWhite/TreasureChest/

Boordrum the Eyeless, architect of the spherical Kattatonian Palace, tested the magical principles that made that…

Boordrum the Eyeless, architect of the spherical Kattatonian Palace, tested the magical principles that made that…

Boordrum the Eyeless, architect of the spherical Kattatonian Palace, tested the magical principles that made that wonder of the world possible on smaller spheres. He considered them by-products of his work and threw them away, but they were salvaged and fetch a pretty penny on the street, where they’re commonly known as Boordrum’s Balls.

Boordrum’s Shield

1 weight

An unusually heavy iron ball the size of a fist, scarred with thousands of cuts that form an intricate pattern across its surface. When you throw it into the air it hovers in a slow orbit around you at heart level. The orb blocks the next successful weapon attack (i.e. not claws, bites, spells etc.) against you, after which it falls to the ground.

Boordrum’s Compass

0 weight

This orb of bright white stone is the size of an eyeball. When you think of something you want to find and throw the orb into the air it hovers at eye level, settling near you to indicate a direction. Roll+INT. * On a 10+ both. * On a 7-9 choose one:

• the orb shows you the safest way to the goal.

• the orb shows you the quickest way to the goal.

Boordrum’s Wings

-1 weight

Two spheres of flawless, slightly blue tinted glass, these orbs have almost no weight at all. As long you hold one in each hand, you are completely weightless. As long as they’re on your person (in a pouch, backpack, etc.) your load is also lightened by 1.

Feedback welcome! This feels like it’ll become quite a large series of items over time – feel free to add your own. 🙂

It’s a quandary: players find a magic item.

It’s a quandary: players find a magic item.

It’s a quandary: players find a magic item. Unless it’s a sword that bursts into flame when drawn, chances are that it’s use isn’t obvious. Staying strictly in character about it, they may never really understand what it does.

How do you GM this? Make them bring it to an expert for examination? Roleplay discovery by accident? Just give them the full description when they find it? And if do, how do you work that into the fiction?

One of the magic items in our upcoming Dungeon World supplement, The Last Days of Anglekite.

One of the magic items in our upcoming Dungeon World supplement, The Last Days of Anglekite.

One of the magic items in our upcoming Dungeon World supplement, The Last Days of Anglekite. 

Originally shared by Magpie Games

Anglekite Art!

by the magnificent Juan Ochoa

An item this time — the Scabbard of Self. Drip some blood into the scabbard, or cut off some part of yourself and put it in, and it’ll grow you a sword made of you. Sharp, light, tough, powerful — but if the sword breaks, so do you. 

#Anglekite