Titan Gum      25 coins, 1 weight

Titan Gum      25 coins, 1 weight

Titan Gum      25 coins, 1 weight

This extract of Darkroot is a very strong fast setting glue. Titan gum bonds completely almost immediately. Only a creature with great strength can break the bond. Titan gum can support 500 lbs before breaking. 

Revision:

Titan Gum      25 coins, 1 weight

This extract of Darkroot is a very strong fast setting glue. Titan gum bonds completely almost immediately. Only a creature with great strength can break the bond. 

So once upon a time, Adam Koebel posted a suggested move for making castable #Wizard #scrolls that triggered…

So once upon a time, Adam Koebel posted a suggested move for making castable #Wizard #scrolls that triggered…

So once upon a time, Adam Koebel posted a suggested move for making castable #Wizard #scrolls that triggered like this:

When you imbue a special scroll with one of your prepared spells spend 1 XP and roll +INT.  On a 10+ choose one, on a 7–9 choose two:

* Only you can release the magic from the scroll.

This seems like awesome thing that I want my Wizard to do, but instinctively I want it to be something that takes hours to do, concentrating intensely in solitude at a worktable in my Tower.  *That* means that it is most likely to be played during the downtime between adventures, or at least between scenes.  Given that, two of the proposed consequences from the original move don’t feel right: forgetting the memorized spell is no penalty, because there’s lots of time to Prepare Spells again, and taking –1 forward doesn’t make that much sense when you’re not in the middle of things.

It feels a lot to me like the consequences of partial success here should affect the quality of the scroll, not the current state of the Wizard.  So, this is what I’ve got:

When you imbue a special scroll with one of your prepared spells spend 1 XP, 20 coins of ink and vellum per spell level, and roll +INT.  On a 10+ choose one, on a 7–9 choose two:

* Only you can release the magic from the scroll.

* Poor penmanship: take –1 whenever casting from it.

* Spilled the ink: spend an extra 50 coins on ink and vellum.

* Misspelled a word: there’ll be an unexpected side effect when cast (DM says what).

So I can see this working out, but the options seem a little dry.  Anyone have better ideas?

Hey guys

Hey guys

Hey guys,

Looking to get some feedback on my magic items. Some are more useful than others, but I can only imagine what the players will do with them.

Sharpened Collar Bone

Blood will guide you…

Drip your blood onto the bone (1d4 damage) and you can ask it a question. It will point you in the direction of one existing answer. 

The Meat Hook

Is this edible…?

Instead of consuming a ration, you may use the meat hook to produce one meal’s worth of random meat.

Book of Regrets

My only regret is using this book…

Force someone to share one of their regrets, but reveal one of yours.

The Empty Vial

What’s the opposite of urine…?

Liquid that enters this vial becomes opposite in nature e.g. water to lava, blood to poison, honey to swamp water etc.

Relic of Weeping

Make it rain, literally…

This artifact can generate rain on a wide area or specific spot for several hours.

Skull of Inevitability

All time is burrowed…

Store one sustained wound which must return to its owner in the future.

Cheers

Bear Bone Flute of the Temple of The Smiling Piper

Bear Bone Flute of the Temple of The Smiling Piper

Bear Bone Flute of the Temple of The Smiling Piper

The Flute is a wider than average but relatively normal looking one, except for the weighted bellows permanently affixed to one end.  It appeared at dawn on the first of the Piper’s High Holidays upon the altar of the Melodious Temple, three years ago.

When the bellows are lifted and released, the Bear Bone Flute plays itself with a hauntingly glorious tune.  The first time it is heard each day it grants its listeners + 1 forward and eases pain and suffering, lifting spirits and reducing the healing time for debilities by a day. 

Last week the Avatar of the Smiling Piper came down to grant boons to the faithful.  When thanked for the Flute, he displayed ignorance and confusion.  When presented with the Flute, he couldn’t see it.  “Whatever it is you’re trying to show me, it didn’t come from The Piper’s grace.”

It was proposed that the Flute should be studied in depth, possibly dismantled to see what allows it to play its tune.  When the acolytes regained consciousness they were coated in the bloody remains of the proposer.

The Temple staff have developed the tendency to leave the doors unlocked at night, with the Flute prominently displayed near the altar, within easy reach.  Some of the members are openly willing to accept the blessings of the Flute without discerning where it came from.  Most of the members have become notably silent whenever it is mentioned.

An interesting item my player started with (almost entirely the Slayer move for those of you that might want to…

An interesting item my player started with (almost entirely the Slayer move for those of you that might want to…

An interesting item my player started with (almost entirely the Slayer move for those of you that might want to checkout that playbook, but it was so cool that I had to share):

Mask of Rose Gold

What was once golden, this mask has seen so much blood that its hue has turned to rose. The first time it was worn by Hanmar, our Masked Mage, he saw the torment and murderous past of the original owner.

When you wear the mask, it is a part of you for now. On any 6- you roll, gain 1 thirst for blood.

For each thirst, you take one debility and a +1 to Hack & Slash. When you have all six debilities, take d6 damage instead.

When you land the killing blow, reset your thirst to 0 and you may now roll+WIS to attempt to remove the mask.

On a 10+, you do so. On a 7-9, the memories of the mask haunt you. Take the shaky debility until you wear the mask again, someone else wears it, or you manage to sleep for a few hours.

Flying Carpet

Flying Carpet

Flying Carpet

This is a magical flying carpet about the size of a good sized area rug one which one or two people could stand comfortably. Unfortunately since it is a carpet and made of cloth it provides no support when in flight. Attempts to fasten wooden support from below or rolling a person up inside it and sending them flying through the air like an arrow have been tried to limited success. Hardly the stuff of legends, many an adventurer has been disappointed by this “treasure” and is best used with caution.

When you go for a magic carpet ride… describe how you try to ride on the unstable carpet and roll.

On a 10+ whatever you did it worked…this time.

On a 7-9 Flying was easy,landing not so much.

On a 6 or less…SPLAT!

Is there anywhere I can go to find a quick repository of Magical Items?

Is there anywhere I can go to find a quick repository of Magical Items?

Is there anywhere I can go to find a quick repository of Magical Items? I’m trying to find some interesting, but low power magical items to give to my players. I’m hoping for some stuff that will give them something fun to toy with, but also not imbalance the game or make my encounters feel too trivial. Again, a generator or codex-like place would be great.

Random magical item.. I enjoy giving a mix of useful and not so useful items in my games.

Random magical item.. I enjoy giving a mix of useful and not so useful items in my games.

Random magical item.. I enjoy giving a mix of useful and not so useful items in my games.

Either this is the result of a failed alchemy attempt, or Thurs, the magic-using troll who enjoys rocks, created this machine.

A plain lead container about the size of a large jar that faintly hums with magic. On the inside of the lid are stick figures demonstrating steps to activate the item.

1. Put something in container.

2 . Put on lid.

3. Twist lid.

4. Open container.

If you put an item in it and twist the lid, that item becomes a rock. (Hopefully they don’t put something valuable in). If you have a rock in the container, the rock changes to a new rock. The container can hold about 10 rocks.

Pretty reliably 1/1000 a gem pops out.