My group played another session last night, and on the whole things went pretty well.

My group played another session last night, and on the whole things went pretty well.

My group played another session last night, and on the whole things went pretty well. One thing I was a bit unsure of in retrospect is when the wizard decided to investigate a vial of mysterious green oil they had found earlier. He described in detail how he was holding the vial to the light, sloshing the liquid, unscrewing the top, carefully wafting and smelling the air above the opening, etc.

This seemed to me like a clear Discern Realities trigger, so he rolled, it was a 10+ — and at that point I of course realised that it was pretty much impossible for me to, within the fiction, describe how the answers to his three questions would map to something that could come to him from investigating that vial of oil. In the end, I decided to go with:

– Q: What here is useful? A: This oil will give you defensive lizard scales if you rub it on your skin.

– Q: What is about to happen? A: It is a very ethereal oil, so better get the vial closed again or it will all evaporate before you know it!

– Q: What should I be on the lookout for? A: Don’t ever apply this to your eyes or other body orifices, not unless you want a mouthful of reptile hide…

Fictionally not too bad, I suppose, and the players were satisfied — but the more I think about it, the more it annoys me.

Should DR not have been triggered? Would you have chosen other ways of answering these questions? How do you guys handle these kinds of DR rolls?

Where can I buy a hardcover of this?

Where can I buy a hardcover of this?

Where can I buy a hardcover of this?

Originally shared by Maciej Starzycki

I ran the game once, and I liked it very much. However, I have one question and one issue:

1. My players bought wizard with the homunculi that help during the raid.

How should I treat those?

Should players roll for attack done by those, or should I just push all that into description?

Do I use them as gang like in AW – with players getting bonus or somehow different?

That was very unclear, and I had issue with how to handle that.

2. Maybe I am doing something wrong, but I missed some type of “act under pressure” type roll, for situations when my players are doing some kind of sneaky/subterfuge/clever activities (like setting up a trap or whatever).

Teaser of the upcoming Two Simple Psychs Podcast with the Gauntlet’s own, David LaFreniere.

Teaser of the upcoming Two Simple Psychs Podcast with the Gauntlet’s own, David LaFreniere.

Originally shared by Andrew Huffaker

Teaser of the upcoming Two Simple Psychs Podcast with the Gauntlet’s own, David LaFreniere. Jason Cordova, David LaFreniere represented hard for you.

https://thepsychologyofgaming.wordpress.com/

https://thepsychologyofgaming.wordpress.com/

I have the pleasure of interviewing David Lafreniere of the Discern Realities Podcast in a few hours, let me know if…

I have the pleasure of interviewing David Lafreniere of the Discern Realities Podcast in a few hours, let me know if…

I have the pleasure of interviewing David Lafreniere of the Discern Realities Podcast in a few hours, let me know if you have any questions to contribute.

Originally shared by Andrew Huffaker

I have the pleasure of interviewing David Lafreniere of the Discern Realities Podcast in a few hours, let me know if you have any questions to contribute.

This makes me want to pick up an old project I had in mind, of making culturally inspired “playsets” with maps,…

This makes me want to pick up an old project I had in mind, of making culturally inspired “playsets” with maps,…

This makes me want to pick up an old project I had in mind, of making culturally inspired “playsets” with maps, tweaked playbooks, monsters, magic items, and related resources (names lists, social structures, etc.).

But I’ve got other things to do. So someone get on this, please.

Or just enjoy the awesome Slavic-pagan-goth photoshoot.

http://www.boredpanda.com/pagan-slav-culture-photography-marcin-nagraba-angieszka-osipa/?page_numb=1

So I’m almost all the way through this amazing D&D podcasts epic run, when with episode 60 they change to a full on…

So I’m almost all the way through this amazing D&D podcasts epic run, when with episode 60 they change to a full on…

So I’m almost all the way through this amazing D&D podcasts epic run, when with episode 60 they change to a full on Dungeon World hack! They keep a lot of the same spells they had in D&D seemingly for show continuity.

They also introduce (to me at least) the concept of Assets, where instead of specific treasure you can gain an unnamed asset to be used at a later time. It works much the same way bonds work you can spend an asset to change a failure into a success.

Has anyone else played with this before? I would love to hear more instances, it has allowed the McElroy’s to take their RP to another level IMO.

http://www.maximumfun.org/shows/adventure-zone

http://www.maximumfun.org/shows/adventure-zone

Warning: The material presented in this article is of a sensitive nature.

Warning: The material presented in this article is of a sensitive nature.

Originally shared by Andrew Huffaker

Warning: The material presented in this article is of a sensitive nature. If discussions of evil, trauma, mental disabilities, abnormal psychology, dictatorship and oppression are offensive to you, reader discretion is advised.

https://thepsychologyofgaming.wordpress.com/2017/07/26/how-to-play-evil-like-negan-in-5-steps/