I remember seeing a somewhat recent post about whether or not you all use the rules for steadings, but now I can’t…

I remember seeing a somewhat recent post about whether or not you all use the rules for steadings, but now I can’t…

I remember seeing a somewhat recent post about whether or not you all use the rules for steadings, but now I can’t find it. Can someone link the OP here? I personally don’t use them, but wanted to see how others handle them.

I’m reading the D&D 4e Eberron Campaign Guide and like how they list “steadings” (it’s the only 4e book I own, so I’m unsure if it’s a 4e thing, or an Eberron Guide thing, but I assume the former). Here’s basically how they handle it:

Name

Type (which is very much like a Fate character’s High Concept); Population

Fluff

Point of Interest: Fluff about that POI. A POI could be a person, place or thing withing the “steading”.

I don’t have the book in front of me, so I can’t give an example from the text, but here’s one I made up (italicizing certain aspects is my own contribution, which are all things you and your players can customize):

Eastpoint

Beleaguered Border Town; Population 600

Nestled in the pass between two mountains, Eastpoint is the first line of defense against the savage goblin lands to the east and civilization to the west. With thick stone walls, mercenaries and a small garrison of soldiers from the capitol, Eastpoint has fended off weekly and sometimes daily attacks for decades. Soldiers hate a rotation at Eastpoint because of the near-constant fighting.

The Trench: Several years ago a long, deep trench filled with sharp stakes was cut to the east of town and helped stave off more than a dozen attacks. Unfortunately the trench filled with goblin and orc corpses quickly and with no way to remove them the constant stench of decay fills the air and is doubly bad on days with a westerly wind.

The Blade Market: After most battles teams of men with carts scour the blood-soaked field of all of the weapons and usable armor to be brought inside the gates and sold in The Blade Market. Occasionally a goblin-made sword or dagger is of good enough quality that a mercenary or soldier will purchase it, but the vast majority of them are sold in lots to the highest bidder, with all proceeds going to maintain the garrison and walls. Unbeknownst to the Mayor, Garrison Commander and citizens of Eastpoint, these lots are all being sold to various agents of a single organization, and many of them make their way back to the goblin hordes in the east.

I prefer this “pure fictional” approach rather using the tags of the steading rules.

Thoughts? Criticism?

Question regarding Level Up move.

Question regarding Level Up move.

Question regarding Level Up move.

Level Up

When you have downtime (hours or days) and XP equal to (or greater than) your

current level + 7, subtract your current level +7 from your XP, increase your level

by 1, and choose a new advanced move from your class. If you are the wizard,

you also get to add a new spell to your spellbook.

Choose one of your stats and increase it by 1 (this may change your modifier).

Changing your Constitution increases your maximum and current HP. Ability

scores can’t go higher than 18.

Question. We have a serious argument about if both Downtime passed from previous level up and exp. must be equel or above current level + 7 or Downtime is needed as an event and xp = curr. Level + 7. Logical example either Downtime and (XP = level + 7) or (Downtime and xp) = level + 7.

Sorry for my English I was writing it in hurry.

Poll 2 of 2: Debilities

Poll 2 of 2: Debilities

Poll 2 of 2: Debilities

How long do debilities last in your game?

For reference, the official rules are:

“Debilities are harder to heal than HP. Some high level magic can do it, sure, but your best bet is getting somewhere safe and spending a few days in a soft, warm bed. Of course, debilities are both descriptive and prescriptive: if something happens that would remove a debility, that debility is gone.”

And the Recover move:

“When you do nothing but rest in comfort and safety after a day of rest you recover all your HP. After three days of rest you remove one debility of your choice. If you’re under the care of a healer (magical or otherwise) you heal a debility for every two days of rest instead.”

Plus, a healing potion: “When you drink an entire healing potion, heal yourself of 10 damage or remove one debility, your choice.”

I think this is a great Article about settings.

I think this is a great Article about settings.

I think this is a great Article about settings. I reccomend this article to anyone who wants to create a good setting.

http://www.thefreerpgblog.com/2009/12/how-to-turn-your-stock-fantasy-rpg-into.html?m=1

http://www.thefreerpgblog.com/2009/12/how-to-turn-your-stock-fantasy-rpg-into.html?m=1

Has anyone used The Villager playbook with Class Warfare?

Has anyone used The Villager playbook with Class Warfare?

Has anyone used The Villager playbook with Class Warfare?

I want my group to start out with humble beginnings and to get invested in their local environment so I’d like to use The Villager.

My group like the idea of Class Warfare and I wonder if it may make classes which are a little too weird to have started out as a Villager.

Every second Thursday I send out the Dungeon World Newsletter: http://www.dungeonworldnewsletter.com.

Every second Thursday I send out the Dungeon World Newsletter: http://www.dungeonworldnewsletter.com.

Every second Thursday I send out the Dungeon World Newsletter: http://www.dungeonworldnewsletter.com. I try to post it here the following day but I forgot this week, so here it is on a Saturday.

——–

Great Monsters of Crime: http://drivethrurpg.com/product/218008/Great-Monsters-of-Crime?=affiliate_id=815382

by Red Box Vancouver: http://drivethrurpg.com/browse/pub/4483/Red-Box-Vancouver?=affiliate_id=815382

$10 USD

“Great Monsters of Crime is a monster manual for Dungeon World. It shines a light on subterranean, cave-dwelling creatures as well as those who work within the criminal underground.” – Red Box Vancouver

I haven’t checked this monster manual out yet, but I have bought both Class Warfare and Dungeon Planet by Red Box Vancouver and can attest to their quality.

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The Inexhaustive List of Dungeon World Questions: https://docs.google.com/document/d/1b44AVNA8dPwjNuywYRFhpM7ljD6ZKkjV65mTOCBVyXo/edit

by Veilheim

This is a table full of world building questions to ask yourself as the GM or ask the players. Questions are grouped by whether they are about people, groups, beliefs, things, or events. Each grouping then has multiple questions that fall into who/what/where/when/why types.

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Discern Realities Annual: https://www.patreon.com/posts/discern-annual-14224657

by The Gauntlet: http://www.gauntlet-rpg.com/

$2+ USD patrons only

“The Codex team is VERY excited to present the Discern Realities Annual! The DR Annual is a collection of material from the first 40 episodes of our Dungeon World podcast, Discern Realities, as well as select contest entries from listeners. It features custom techniques, procedures, and hacks; magic items; custom moves; compendium classes; and an adventure starter called The Dreamer Palace. It features 19 pieces of original art by Nery Mejicano and a terrific layout by Oli Jeffery.” – The Gauntlet

I’ve downloaded this huge PDF and it looks great. There’s more DW content in here than I know what to do with. Very much recommend backing their Patreon to grab this.

——–

First Session Cheat Sheet Cards: https://plus.google.com/+TomerGurantz/posts/TeMVyvLGu6X

by Tomer Gurantz: https://plus.google.com/+TomerGurantz

These are printable index cards with that give you a cheat sheet of questions to ask and things to do in a first session. Each of the base classes gets its own card.

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So You Want to Play: Dungeon World – The GM: https://www.youtube.com/watch?v=7rbV4h276H8

by Nilum87: https://www.youtube.com/channel/UCmmP8_x4Ws_IhflZCrQqoFg

This is an older video from 2014 that I saw Andrew Huffaker post in Google+. It’s 42 minutes long and the narrator Christopher Grau explains and gives examples for the principles and GM rules. This is practically a classroom lecture on the GM chapter from the Dungeon World book.

——–

Codex – Joy: https://www.patreon.com/posts/codex-joy-14173646

by The Gauntlet: https://www.patreon.com/gauntlet

$4+ USD patrons only

The Dungeon World portion of this issue of Codex showcases 7 different by festivals by different authors. Each has a description of the location and manner of the festival. They include custom moves, NPCs, items, and little pieces you could use to start new adventures.

——–

3 Interesting Ideas for Starting Your Campaign: https://plus.google.com/117601525779363207299/posts/bqiPZ8h2rkp

by Patrick Schenk (Leivve): https://plus.google.com/117601525779363207299

“We have all used the tried and true ‘You start in a tavern,’ setup for your campaigns. It’s a natural place for people to hang out when not doing anything, opens them up to be approached by a quest giver, and is just simply easy to work with. If you want to start your adventures off with a bit more excitement, but don’t know how, here are some ideas for you to work with.” – Patrick

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Dungeon: The Pit of Mold: https://www.patreon.com/posts/dungeon-pit-of-14235801

by Johnstone Metzger: https://www.patreon.com/johnstone

“There’s treasure in this cave, but do you dare brave the poisonous mold and the mutations it causes? This is the last of the dungeon section series, thank you for checking them out. Maybe we will start a new series, but for now, it’s time to collect these all together.” – Johnstone

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Dungeon: The Old Mine: https://www.patreon.com/posts/dungeon-old-mine-14217361

by Johnstone Metzger: https://www.patreon.com/johnstone

“It’s an old mine, where the mining’s all done and the monsters have moved in.” – Johnstone

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Dungeon: The Frost Flame: https://www.patreon.com/posts/dungeon-frost-14166067

by Johnstone Metzger: https://www.patreon.com/johnstone

“A dungeon full of ice, and ice gnomes, an ice giant. Also, there is a black flame that (if it doesn’t kill you) leads to the Frost World, which you can take on as a divine patron, if you, too, are tired of all this heat in the world.” – Johnstone

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Bonus Dungeon: The New Bone Monastery: https://www.patreon.com/posts/bonus-dungeon-14166143

by Johnstone Metzger: https://www.patreon.com/johnstone

“After the nuns of the Bone Goddess had their monastery burned down by some do-gooder interlopers, they have to build a new one, this time beneath Skull Mountain instead of on top of it. They got Lepravosia, Devourer of Thieves to protect it, so you know there’s lots of treasure there.” – Johnstone

I ran a game of Dungeon World using the Plane Shift: Amonkhet setting from Magic: The Gathering.

I ran a game of Dungeon World using the Plane Shift: Amonkhet setting from Magic: The Gathering.

I ran a game of Dungeon World using the Plane Shift: Amonkhet setting from Magic: The Gathering. They are made for D&D, but it mainly has info on the world and just suggests monsters to use to represent the monsters of that world, so it’s pretty easy to convert to DW. I would recommend them as an option for one shots or even full fledged campaigns.

Sheesh I love The Dungeon World Newsletter! I just noticed Issue #12 in my inbox and it was full of goodness!

Sheesh I love The Dungeon World Newsletter! I just noticed Issue #12 in my inbox and it was full of goodness!

Sheesh I love The Dungeon World Newsletter! I just noticed Issue #12 in my inbox and it was full of goodness!

http://www.dungeonworldnewsletter.com/

http://www.dungeonworldnewsletter.com/