A curse has befallen you, adventurer, a curse only breakable by the power of death itself.

A curse has befallen you, adventurer, a curse only breakable by the power of death itself.

A curse has befallen you, adventurer, a curse only breakable by the power of death itself. You know that the time to prove yourself is running short. Will you be cowering in your deathbed, calling out to loved ones as you flake away?

No. Now is the time: the time to stand for all you hold dear and fear nothing. You have nothing to lose, and nothing will hold you down.

This compendium class was inspired by a whole lot of stuff and made to suit your typical warrior taking as many enemies down with him.

https://docs.google.com/document/d/10j1HNXIFRJ8lYPvE0SqfIKD1krZI9RjQ7eLfuic9OIw/edit?usp=docslist_api

Has anyone ran a campaign or created alternate starting classes where you are basically untrained nobodies?

Has anyone ran a campaign or created alternate starting classes where you are basically untrained nobodies?

Has anyone ran a campaign or created alternate starting classes where you are basically untrained nobodies?  Like playing out the character background/creation.  It might not be too glamorous to be a stable boy for a session but it would make it extra sweet when you save the town and have your eyes opened to a larger world.

Hey Tavernites!

Hey Tavernites!

Hey Tavernites! My latest supplement for Dungeon World is out! It’s called Class Warfare and it’s new rules for custom character creation and class creation. Please check it out!

http://redboxvancouver.wordpress.com/2014/10/14/class-warfare-character-and-class-creation-for-dungeon-world/

http://redboxvancouver.wordpress.com/2014/10/14/class-warfare-character-and-class-creation-for-dungeon-world

I could not find if this is mentioned but can you take moves from multiple compendium classes if you meet the…

I could not find if this is mentioned but can you take moves from multiple compendium classes if you meet the…

I could not find if this is mentioned but can you take moves from multiple compendium classes if you meet the requirements?

Well here’s a little something I made. Just felt like sharing. I’d appreciate reviews or comments.

Well here’s a little something I made. Just felt like sharing. I’d appreciate reviews or comments.

Well here’s a little something I made. Just felt like sharing. I’d appreciate reviews or comments.

https://drive.google.com/file/d/0B6vt2mC6CjUHV05ua0hVTFkyS2s/view?usp=sharing

Dark Apprentice Compendium Class

Dark Apprentice Compendium Class

Dark Apprentice Compendium Class

When you swear to serve an evil sorcerer and sign your name in blood, set your bond die with the sorcerer to d4 and gain the following move:

When you receive an order from your master, roll +bond. On a 10+, choose three. On a 7-9, choose one. 

– You don’t take your bond die in damage if you disobey.

– Your bond die doesn’t increase one step (i.e., from d4 to d6 to d8 to d10 to d12, its maximum value) if you obey.

– You gain a new bond with your master, or you increase or decrease an existing bond by 1.

Additionally, whenever you level up, you may take one of the following in place of one of your normal advanced moves. 

▢ Empowered Servitude. When you call upon the power of your master, roll +bond. On a 10+, hold 3. On a 7-9, hold one. On a miss, take your bond die in damage for your insolence. Spend hold one-for-one for the following effects:

– Use your bond die instead of your normal damage die when you attack.

– When you make a standard move, replace a d6 with your bond die.

– Gain 1 pt of armor per level of bond die (i.e., 1d4, = +1 armor, 1d6 = +2 armor, 1d8 = +3 armor, etc.) that defends against attacks. Each point of damage the armor absorbs reduces its value by one.

▢ Endowment of Magic. Your master grants you the ability to cast a spell from either the cleric or wizard spell list as if you had prepared it. You cast the spell as a wizard spell at a penalty or bonus equal to the difference between your level and the level of the spell.

▢ Servitor’s Blast. When you channel your rage and humiliation at your servitude into a blast of magical force, roll +bond. On a hit, do your bond die in penetrating damage to the target of your choice. On a 7-9, do your bond die in damage to the target of your choice and choose two from the list below. On a miss, choose one.

– The wild release of magical energy doesn’t affect everyone nearby.

– Your bond isn’t reduced to zero.

– Your bond die isn’t reduced to d4. 

In our sort-of twice-monthly DW campaign, events have progressed on the Island of the Lizard God.

In our sort-of twice-monthly DW campaign, events have progressed on the Island of the Lizard God.

In our sort-of twice-monthly DW campaign, events have progressed on the Island of the Lizard God. The major event is that the Spear of Serpents was retrieved from the vault. The new Chosen One, Mack the Druid (replacing the other Chosen One who had died horribly), led the heroes against the Lizard God in a fierce battle in the lava fields.

My son Christopher, playing jungle dwarf cleric Brother Hurak, sundered the pillars holding up the crust of lava rock on which the Lizard God raged, dropping the giant T-Rex into a lava pool, which burnt the Lizard God to death after Grister the Spellslinger discovered the secret to undoing the monster’s nigh-invulnerability.

In the process, Hurak ended up dying. He entered the Fundamental Forge of the dwarven god of metalworking. His mettle was tested, and found worthy of greater achievements. The Forge God sent Hurak back to the land of the living with the mission of freeing the once-ruled-by-dwarves lands from the clutches of non-dwarven foreign devils.

Which sounded like a compendium class sort of thing to me, but I quickly ended up with the PDF at the link, which I think is kind of bleh.

Thoughts? Suggestions?