Does anyone have a good blank class playbook template?
Does anyone have a good blank class playbook template?
Does anyone have a good blank class playbook template?
Does anyone have a good blank class playbook template?
Does anyone have a good blank class playbook template?
Okay, I actually finished this class off a little while ago and posted it on reddit – apparently I never posted the…
Okay, I actually finished this class off a little while ago and posted it on reddit – apparently I never posted the final version up on here.
Given that mpelletier has gone to the trouble of posting a list of classes up on reddit I guess I should at least make sure there’s an up to date version available.
And so I present the Ectomancer. Essentially a not-inherently-evil Necromancer with a name blatantly stolen from Jim Butcher.
https://www.dropbox.com/s/25kwk9w4r25kn7q/Ectomancer%20v1.6.pdf?dl=0
EDIT: Updated to v1.6.
The Rascal My first try at a Base Class, remixed from the Trickster by Peter Johansen and the Brawler by Alex Barret. Thanks guys! Feedback is welcomed. Have fun! https://drive.google.com/open?id=0B6KwaEzJAETBRThoV29raEh0dms
The Rascal
My first try at a Base Class, remixed from the Trickster by Peter Johansen and the Brawler by Alex Barret. Thanks guys!
Feedback is welcomed.
Have fun!
https://drive.google.com/open?id=0B6KwaEzJAETBRThoV29raEh0dms
By popular vote, The Gunner is out!
By popular vote, The Gunner is out!
http://daegames.blogspot.com/2015/12/dungeon-world-gunner.html
I just remembered that someone mentioned a typo in the latest cleric sheet but I can’t remember what it was.
I just remembered that someone mentioned a typo in the latest cleric sheet but I can’t remember what it was. I notice it has “Divine” misspelled on the second page. If there’s anything else, please let me know and I will amend both at once.
I finally finished filling out my spreadsheet of missing race/alignment combinations for the base classes.
I finally finished filling out my spreadsheet of missing race/alignment combinations for the base classes. In keeping with the intent of the rules, I tried to make these combinations a little trickier to play so that you don’t suddenly get chaotic dwarf paladins out the wazoo.
I’m interested to know if you have any comments. Some combinations were pretty hard to come up with.
I copied a few moves from https://img.4plebs.org/boards/tg/image/1391/93/1391936683557.pdf, but I found most of them too uninteresting or derivative to use.
I have a custom class from a while ago, but a buddy of mine suggested some edits.
I have a custom class from a while ago, but a buddy of mine suggested some edits. I’m having second thoughts 2 1/2 months later, so below are the two versions of the Auramancer. Please let me know which one is better (and why, if you feel like it)
https://drive.google.com/folderview?id=0B7l7OZgiCCccQXhvMUJXWk83cm8&usp=sharing
Front Help?
Front Help?
The full plotline is this:
The vampire overlord Savanar Blackwing has allied with the great demon Malfegrus in order to bring a permanent night so that the vampires can roam free and feed.
There are also wandering werewolf packs.
I have three dangers so far for the campaign front:
Savanar Blackwing (Lord of the Undead)
*Impending Doom: Sun disappears forever
**Grim Portents: Vampires gain a foothold in the realm; They begin adding to their ranks; A temple for the moon is built; Demons begin appearing; Night falls
Malfegrus (Demonic Prince)
*Impending Doom: The world ends
**Grim Portents (Begin at Demons Appear for Savanar): Souls are harvested; Night falls (same timeline as for Savanar); Vampires are killed; Demons rule
Werewolf Packs (Humanoid Vermin)
*Impending Doom: Humanity is overrun
**Grim Portents: A village is lost; Clans arise; Boundaries are drawn; Humans are hunted for sport; Humans go extinct
I made this completely off of the example provided in the playbook, but it seems like it needs something, any ideas?
So, i have made a few custom classes, mostly with the Class Warfare playbook, i would like to know what you guys…
So, i have made a few custom classes, mostly with the Class Warfare playbook, i would like to know what you guys think. I’ve been told that most of them are overpowered, but i can’t see it. Could you guys please explain why they’re overpowered/ how i could fix it?
https://drive.google.com/open?id=0B7l7OZgiCCccNGJFVUJzYWRPa2M
Here’s an updated version of a spell-list-free wizard.
Here’s an updated version of a spell-list-free wizard.
Latest version: https://drive.google.com/file/d/0B3eN9t7beS_zSGNfdm8xSldKOE0/view?usp=sharing