It’s Day #2 of the Zombie Apocalypse.

It’s Day #2 of the Zombie Apocalypse.

It’s Day #2 of the Zombie Apocalypse… and you have survived the night after barricading your group in a home with the acrid stench of a burnt pile of victims still wafting underneath the front door. Tears stream down the paladin’s face but the fighter’s remains resolute. #GiveEveryMonsterLife  This is a game reflection and follow up to this post from a few weeks ago.  https://plus.google.com/104073087524335945732/posts/2hj9Hj2s9au

Today I ran a “Second Shot” sequel to a one-shot game.  The part that was wildly successful came from the reboot character generation session at the beginning for about 30 min or so.  I revised a few of my generic zombie-trope breaking questions and I made them more setting specific and incorporated the DM Principle of “Draw maps, leave blanks” by asking a few key questions to the players to generate a richer backstory for the world.  My backstory prep started with a rough sketch of Eberron’s Undead Nation Karrnath for a basic storyline and setting… and projected it thousands to millions of years into the future with the question of “What would happen if a nation led by a Lich-God King had fallen to the Silver Flame? http://www.wizards.com/default.asp?x=dnd/ebwe/20041206a

I had each player pick an index card at the beginning with seed questions like:

— “You were raised in the outskirts of Trendorfell” (the starting steading)

— “Your grandfather bragged about being a descendant of the Hero of Trendor, but you know it’s nonsense.  Wait, is it?”

— “You know someone from the inner sanctum of Trendor.  Who is it?”

— “Everyone talks about how pious and pure Trendorfell is as ancient site of power, but people often forget about __(rival city) too!”

— “The last time you were in Trendorfell, you barely escaped”

— “You meant to take the Pilgrim’s Path, but you never quite got around to it…”

From this, I asked questions about everyone’s character which planted the key plot element seeds.

The bard’s father was a town innskeep; his father bequeathed a magical lute to him and his nanny/barmaid was a halfling barmaid named Esmerelda (who of course became the first zombie with a face they knew).  The ranger came from an abandoned town named Aquabog that was a “swamp” all the way across the country (the player pointed at a blank area on the Eberron map that was the Talenta Plains and since it was unmarked, he asked me ‘is this swamp?’ and I said ‘Sure, of course! And it used to be like the Shire, before it became the Bogs of Blood.’)  This turned out to be a key part of the storyline as the ranger’s elven homelands (a millenia ago) marched upon the Evil undead nation from “Aquabog” to “Trendorfell”(Eberron’s Vulyar to Atur) and the Hero of Trendor paid the ultimate sacrifice to rid the world of the Accursed ones.  The elven wizard was on the lamb after becoming “The Wizard” solely by stealing level 20 arcane secrets from his evil master.  A bounty hunter was on his tail, but was stymied by the fact that the wanted posters basically looked like the Sun God had committed a crime.  The cleric was a priest of Woodmorning (which had started off as a silly pun off of the poorly named elven wizard Morningwood, who was identical in appearance to his moniker).

I used the Pilgrim’s Path move I made from #ClericWeek to good effect for heavy-handed plot-reveal of key visions and to provide cryptic blessings that would push along successes on very important rolls to defeat the undead menace.

https://plus.google.com/104073087524335945732/posts/7HwkKgLV94p

I had the group choose between the starting town locations of the Butcher, the Baker and the Candlestickmaker, which would set the plot along a combat/weapons vs people/protection/resources vs legends/lore route which unbeknownst to them, worked wonderfully.  After picking the Candleshop/Library as their starting point, they proceeded to avoid zombie combat as much as possible and a lot of time was spent on the mystery of the Zombie plague and the ritual that the wizard would need to complete in order to reverse the curse.  (Spoilers, the curse is spread by a Vampire Lord and can’t be reversed… the zombie apocalypse can be stopped only by basically burning a huge pyre of eldritch brambles at the center of the town which burns with an “unseen flame” and basically microwaves everyone in the area and the death curse can be controlled only by being inflicted onto a pious cleric who becomes the new Vampire lord and chooses a different path.)

Key lessons: in media res is AWESOME for story building (allows for ret-cons galore), being curious and asking carefully crafted leading questions can really push along your story arc and you can fill in all the gaps with a web of character-hooks.

There were a ton of other satisfying character denouement moments, like “Elan the Bard” being rescued by his father ominously clad in full plate, beating out a Pied Piper rhythm to mesmerize the zombies and lead them away… but I digress.

Dungeon World Rocks!!!!

I am happy to announce that Dangerous Space Jail is now available on DriveThruRPG.

I am happy to announce that Dangerous Space Jail is now available on DriveThruRPG.

I am happy to announce that Dangerous Space Jail is now available on DriveThruRPG.  This project was done by myself, Christopher Sniezak , Shawn Merwin, Bob Everson. Art direction by John Arcadian. Artwork by Matt Morrow, andrew smith, and Victor Wyatt.

http://rpg.drivethrustuff.com/product/131044/Dangerous-Space-Jail

I’m wanting to write up a one shot DW game this weekend and I’d like it to be Drow flavored, but I’ve got writers…

I’m wanting to write up a one shot DW game this weekend and I’d like it to be Drow flavored, but I’ve got writers…

I’m wanting to write up a one shot DW game this weekend and I’d like it to be Drow flavored, but I’ve got writers block something awful. Any ideas for adventure?

Well, I just launched a kickstarter for a Dungeon World adventure.

Well, I just launched a kickstarter for a Dungeon World adventure.

Well, I just launched a kickstarter for a Dungeon World adventure. Eek! Please check it out if you have a moment. Casey McKenzie, David Guyll, Alisson Vitório, Vicente Cartas Espinel — this is the one you guys gave me feedback on!

https://www.kickstarter.com/projects/1735046512/servants-of-the-cinder-queen

An (almost) ready-to-run adventure, all on one-page.

An (almost) ready-to-run adventure, all on one-page.

An (almost) ready-to-run adventure, all on one-page. Will Doyle’s winning entry is great. Makes me glad I didn’t bother to enter the contest this year, because there’s no way I could do better than this. 🙂

https://grimportents.wordpress.com/2014/05/27/the-thaw-by-tom-miskey/

https://grimportents.wordpress.com/2014/05/27/the-thaw-by-tom-miskey/

https://grimportents.wordpress.com/2014/05/27/the-thaw-by-tom-miskey/

Some of you may remember playtesting this with me many months ago… now it’s available to all!

https://grimportents.wordpress.com/2014/05/27/the-thaw-by-tom-miskey

Just a quick reminder for the weekend crowd – my 2nd feature-length adventure, The Green Scar, is now available.

Just a quick reminder for the weekend crowd – my 2nd feature-length adventure, The Green Scar, is now available.

Just a quick reminder for the weekend crowd – my 2nd feature-length adventure, The Green Scar, is now available. Let me know what you think! (Pro tip: If you’re also supporting me on Patreon, you can pick it up for only $3 – it’s the latest Patron-only post on http://patreon.com/joebanner.)

http://rpg.drivethrustuff.com/product/129967/The-Green-Scar-A-Dungeon-World-Adventure

After a long time in development, I’ve finished The Green Scar – my next feature-length PDF for Dungeon world!

After a long time in development, I’ve finished The Green Scar – my next feature-length PDF for Dungeon world!

After a long time in development, I’ve finished The Green Scar – my next feature-length PDF for Dungeon world!

Why “feature-length”? It’s had much more development and refinement than my Patreon PDFs, and it’s about 5 times as big. The Green Scar is a series of 3 adventures for Dungeon World, designed to be played either individually or linked together as a mini-campaign. It also features a compendium class by Tim Franzke.

As always, comments and feedback are welcome. Hope you enjoy!

http://rpg.drivethrustuff.com/product/129967/The-Green-Scar-A-Dungeon-World-Adventure

Close to launching a kickstarter for a DW adventure to be available in print and pdf.

Close to launching a kickstarter for a DW adventure to be available in print and pdf.

Close to launching a kickstarter for a DW adventure to be available in print and pdf. Thinking about making the “beta” pdf (complete except for most of the illustrations) available to all backers as soon as the campaign ends, partly in order to garner feedback in order improve the final product.

I’m interested in opinions on the pros and cons of such an approach, and/or any alternative ideas. I’ve already shown it around and playtested it a fair bit, but it could probably still benefit from the wisdom of a crowd.

Thanks!