An early gift for you!

An early gift for you!

Originally shared by Ray Otus

An early gift for you! Sinister Solstice, a free holiday-themed Dungeon World adventure. Brave the Frozen Waste, escape the clutches of the Ice Elves, and uncover the secrets of Kringle’s Castle! 

http://www.jellysaw.com/dw/sinister-solstice.pdf

(Re)share as much as you like!

D&D Module:http://www.drivethrurpg.com/product/56761/H2-Thunderspire-Labyrinth-4e?term=thundersp

D&D Module:http://www.drivethrurpg.com/product/56761/H2-Thunderspire-Labyrinth-4e?term=thundersp

D&D Module:http://www.drivethrurpg.com/product/56761/H2-Thunderspire-Labyrinth-4e?term=thundersp

Cool Dungeon World Conversion: http://daegames.blogspot.com/2013/12/thunderspire-labyrinth-in-dungeon-world.html

Hello Tavern-goers.

Hello Tavern-goers.

Hello Tavern-goers. A few friends of mine and I have been running a little low-fantasy campaign where the players were all criminal undesirables and the action took place entirely within a giant city. Last session we wrapped up all the fronts I had and we decided that we wanted to keep playing in the setting but re-boot the campaign to allow the characters to sort of take the initiative. They get to plan heists and potentially organize they’re own underworld cartel. To this end we’ve been thinking about re-purposing the steading rules to represent the different districts of the city and track a “rep” stat for each one. Then have one or more custom moves that use a +rep mechanic. So my question to the hivemind would be; what changes, if any, would you make to the steading rules to represent this, and what kinds of custom moves would you want to see to for underworld characters?

Thank you those who watched and enjoyed the Villains one episode and who submitted request to join; here you’ll see…

Thank you those who watched and enjoyed the Villains one episode and who submitted request to join; here you’ll see…

Thank you those who watched and enjoyed the Villains one episode and who submitted request to join; here you’ll see the 3 I selected from the lot and their quick introductions in this short and amazing Dungeon Dive.

http://www.youtube.com/watch?v=aa6z3vkVQI4

Free D&D…

Free D&D…

Free D&D module: http://www.drivethrurpg.com/product/110212/H1-Keep-on-the-Shadowfell–QuickStart-Rules-4e?term=keep+on+the+shadowfell

Nice Dungeon World Adaption: http://daegames.blogspot.com/2013/12/keep-on-shadowfell-in-dungeon-world.html

http://www.drivethrurpg.com/product/110212/H1-Keep-on-the-Shadowfell–QuickStart-Rules-4e?term=keep+on+the+shadowfell

This Pathfinder Adventure Setting (formerly a Kickstarter) is currently free on DriveThru.com and is fairly easy to…

This Pathfinder Adventure Setting (formerly a Kickstarter) is currently free on DriveThru.com and is fairly easy to…

This Pathfinder Adventure Setting (formerly a Kickstarter) is currently free on DriveThru.com and is fairly easy to adapt to Dungeon World.

http://www.drivethrurpg.com/product/145499/Heroes-of-Thornwall

I could use some help, Tavern goers!

I could use some help, Tavern goers!

I could use some help, Tavern goers!

My offline game group is about to enter the city, and I need a good solid conflict to throw at them. They are attempting to find a woman who is hiding.

I have badguys also trying to find her, and the city itself is under siege.

But… I want a twist.

Give me something interesting about the city that will make all of this that much more difficult.

The city is a medieval version of san-francisco, so imagine a hilly-bay with high-walls and you’ve got your setting.

Any idea is welcome. 😀