Started a new DW campaign last night.

Started a new DW campaign last night.

Started a new DW campaign last night. Only three players could make it, though I’m generally hoping to have four for most sessions. Two out of three are actors with strong comedy backgrounds so the tendency was to get a bit gonzo. I ran with it for the most part, but managed to maintain a bit of decorum when it seemed necessary.

Meet Aladra the Wizard; Thaddeus Sanguinius, Paladin of the Maker; and Jesseo de Champlain de Rockefellier (aka Jesse the Thief).

We first happen upon our heroes as they are getting shot at by the town guards of Dunspur. Turns out they had gotten into a bit of a scrap when Aldara read out a legal document about Jesse’s family’s role in some unpopular re-development decisions in town. Thaddeus tries to calm things by calling on his divine authority. In response, Guardsman Thomas shoots him with rusty crossbow bolt.

They take cover in the town square, hiding behind the fallen Great Oak of Dunspur that Jesse’s family had cut down recently. Jesse climbs up and cuts loose the town water reservoir and it washes away both the guardsmen and his friends. Jesse then steals some horses to assist in their retreat.

On the road out of town, they encounter two armed riders. Jesse recognizes the riders (Bronson and Charles). They are bandits but Jesse claims they are Rockefellier contractors. Their boss, Ysfaren is looking for help. The Maker reveals to Thaddeus that these men are evil and he attacks, killing one immediately. Jesse takes a bolt from the other while preventing Thaddeus from getting shot. Aldara blasts the second foe with a magic missile and Thaddeus finishes him off.

Thaddeus heals Jesse but suffers a lot of damage, some of which Aldara is able to heal in turn, demonstrating the Maker’s favour upon her in Thaddeus’ eyes.

A large group of bandits approach and Thaddeus swears an oath to slay their leader. To everyone’s surprise, the Maker responds to Thaddeus’ vow, granting him immunity to ranged weapons until he slays the bandit captain. Thaddeus charges and all 10 bandits fire bows and crossbows at him. The Maker bends the projectiles around his champion, leaving him unharmed. The bandit thugs flee when Thaddeus bellows his challenge, leaving Ysfaren to stand alone. There is a brief skirmish between Thaddeus and Ysfaren and Thaddeus wounds his foe badly, causing the coward to flee toward town, holding his broken, bleeding ribs. Aladra briefly pauses her cataloguing of the fight to nearly finish Ysfaren with a subtly cast magic missile.

During the fight, Jesse ambushes a fleeing bandit and knocks the man from his horse by cutting his saddle strap. Before he can gather his wits, the bandit finds himself staring into the business end of Jesse’s crossbow. He doesn’t have much money, but he quickly spills the beans about the coin and treasure map in Ysfaren’s saddle bags.

Spurred on by righteous rage, curiosity and greed, respectively, Thaddeus, Aladra and Jesse converge on Ysfaren in front of the town gates, where the bandit leader wheels his horse about and surrenders instead of facing the town guards. Jesse attempts to knock out Ysfaren to prevent revealing the fact that they know each other, but his blade slips and he accidentally kills him instead.

Grand Mayor and Captain of the Guard Cornwallis witnesses the heroes slaying the archvillain Ysfaren and he not only forgives all their sins but berates his men for mistreating the heroes earlier.

So our first session happened Saturday night, and the group really loved it.

So our first session happened Saturday night, and the group really loved it.

So our first session happened Saturday night, and the group really loved it. It was really more of a learning session for all of us, as neither the players or the GM (me) had any experience with the rules.

The group is already clamoring to play again! Here’s the audio from the first session if anyone wants to listen to the growing pains. 😀

Though be warned, there’s definitely adult language.

Also, as a GM listening to this I see many spots where I missed opportunities or didn’t play the rules properly. If you have any suggestions to make the game better for my players please let me know. Thanks!!

http://www.youtube.com/watch?v=C61AvPNDtFE

Ran the second session in our sporadic Dungeon Planet campaign, it really is just crazy amounts of fun.  Highlights:

Ran the second session in our sporadic Dungeon Planet campaign, it really is just crazy amounts of fun.  Highlights:

Ran the second session in our sporadic Dungeon Planet campaign, it really is just crazy amounts of fun.  Highlights:

-Vinca the Mutant’s Unstable Mutation roll causing her to become temporily male.  Further complications included being singled out by the monarch of the White Fortress to wed the Princess Alyra.  The Chaotically aligned Vinca did not pass up the opportunity to make trouble.

-The Evil Technician, Garth, after finally gaining control of his foe’s phalanx of detached, murderous robotic hands, turns them on their master.  Garth’s player then dropped the following line and broke into classic mad scientist laughter.

“I guess now, you’ll die by your own…hands!”

My blog post about a new mini-campaign my online D&D group has embarked on (~3 weeks or so).

My blog post about a new mini-campaign my online D&D group has embarked on (~3 weeks or so).

My blog post about a new mini-campaign my online D&D group has embarked on (~3 weeks or so). We’re taking a few weeks breather from our campaign, side-stepping into Dungeon World for fun and playing with cliches!

http://www.mortaine.com/blog/2013/09/04/cliches-and-icons-part-i/

In our game last night, Matthew Everhart did something fairly awesome.

In our game last night, Matthew Everhart did something fairly awesome.

In our game last night, Matthew Everhart did something fairly awesome. The Wizard had just failed his Last Breath roll. Our dwarven Necromancer was coincidentally communing with his dead ancestors at that moment (therefore already projecting his consciousness into the worlds beyond) and suggested that he would interpose himself on the Wizard’s behalf and negotiate with Death – esentially aiding the Last Breath move. 

Mechanically that brought the 6 up to a 7 and Death’s bargain was that the Necromancer was now responsible for helping the Wizard mend his evil ways and that if he failed, their fate would be the same (decidely hotter in the afterlife.) 

It should be noted that our Necromancer is more of a Death Priest whose mission is to help others transition into the next world. 

Thought this was a cool development and a wonderful moment. Play to find out what happens indeed. 

Last Sunday’s game went very well – my PCs were facing the hazing of the Bandit King to join his group; the queen…

Last Sunday’s game went very well – my PCs were facing the hazing of the Bandit King to join his group; the queen…

Last Sunday’s game went very well – my PCs were facing the hazing of the Bandit King to join his group; the queen had mixed them up a potion.

The wizard was able to weasel out of drinking it because he’d charmed Bandit King Kurtis, but the others had to chug it down. All three (ranger, fighter, henchman cleric) were in the 7-9 range; they knew they were being influenced, but they had very  little will to resist, and were also having minor hallucinations.

The Bandit King decided he wanted roast goat for supper, so the whole group  (King, Queen, 6 bandits and the PCs) went off to raid a farm. While on the way, Karl the Wizard convinced King Kurtis that he would be better off replacing the Queen with him!

During the raid on the farm, Karl managed to pass an antidote to each of the other PCs, which reduced their hallucinations, and allowed them to defy danger to avoid following bandit orders.

Two of the PCs, a pair of bandits loyal to the King and the bandit queen went to the barn, and there the PCs turned on the Queen, attacking her with surprise. She went down quite easily. However, a vicious farm dog attacked the ranger (and her cat), injuring her.

In the end, they were able to lure several more bandits to their deaths in the barn (“There’s a keg of ale in the loft; come help us carry it”) and then slay the King himself. He put up a lot of fight, and the wizard took substantial damage. They rescued the farmer, his wife and daughters, as well; the bandit king had intended to take the girls back to his lair and kill the parents.

Afterwards, they helped lead the Sheriff and his men from Prince’s Apfel to the bandit lair, and they smoked out and killed the rest of the bandits. One front conquered! Their loot was a good bit of coin in reward money for the bandits, and 5 mysterious potions the Bandit Queen had on her shelf. Plus a good rep in the big town!

Alan De Smet: So, , why are you all on a boat and where are you going?

Alan De Smet: So, , why are you all on a boat and where are you going?

Alan De Smet: So, , why are you all on a boat and where are you going?

Me: We’re sailing to another continent because the continent we used to live on sunk beneath the ocean. 

Everyone else: O.O

(And then I wondered if perhaps that was a bit too far for a table full of new DW players… Oops!)

I know it’s not Wizard Week yet, but I want to share this micro-AP of Dungeon World while I’m thinking about it.

I know it’s not Wizard Week yet, but I want to share this micro-AP of Dungeon World while I’m thinking about it.

I know it’s not Wizard Week yet, but I want to share this micro-AP of Dungeon World while I’m thinking about it.

The party was raiding the Thieves’ Guild, with pursuit hot on their heels (being held only momentarily back by an immovable rod to bar the door.) They come to the final door to the vault, and there’s the obligatory giant grid of multicolored tiles where the heroes have to leap across the correct way (following the colors of the rainbow, making knight moves) to get to the far side. (And there’s swinging blade-pendulum traps complicating things as well.)

They manage to get to the far side, miraculously, and then the Wizard goes: “Wait! I cast prestidigitation. It can change the color of objects, right?” He rolls a 10+, and, with Empower Magic, swaps the color of two of the tiles, creating a false “correct” route.

They run into the vault, and a few moments later, hear the sounds of magical zaps and screams behind them.

Yes, the wizard killed a pile of dudes with an Empowered Prestidigitation.

That’s how you do it, ladies, gentlemen, and assorted and sundry others.

Played an awesome game earlier today with Tony Kelly Lloyd Gyan and Adam Goldberg .

Played an awesome game earlier today with Tony Kelly Lloyd Gyan and Adam Goldberg .

Played an awesome game earlier today with Tony Kelly Lloyd Gyan and Adam Goldberg .

What happens when a wizard of Order an elvish pirate and a half-orc merc get together to find an artifact supposed to bring the Wizard to new levels of power?

Long story short, they all live through it, but just barely. 🙂

Happy Hunting.

Highlight of Sunday’s session: the PCs spent a good half hour+ inspecting what turned out to be a troll’s toilet.

Highlight of Sunday’s session: the PCs spent a good half hour+ inspecting what turned out to be a troll’s toilet.

Highlight of Sunday’s session: the PCs spent a good half hour+ inspecting what turned out to be a troll’s toilet. The dwarf used talk to stone to ask the cave about it: “the leader comes in and leaves vile abominations in there.” Massive locked door with “BOSS ONLY” on it. Druid turned into a mouse and snuck under and managed, after some doing to unlock it for the rest of the party. They climbed up and ended up using Spirit Talker to talk to the stone slab that was covering the hole, “HELP! SAVE ME FROM THIS HELL!”

Also managed to make goblins challenging for level 6ish PCs with lots of traps, makeshift barriers, flaming things, etc. The fights with goblins turned out to be way more interesting than the troll fight, which was kind of anti-climatic due to the fact that we needed to wrap things up quickly.