On Friday my husband and GM of one of the long term DW games I’m playing turned to me and said, “The thing about…

On Friday my husband and GM of one of the long term DW games I’m playing turned to me and said, “The thing about…

On Friday my husband and GM of one of the long term DW games I’m playing turned to me and said, “The thing about Dungeon World is, it gets better.”

And I had to agree.

We started out the game running from goblins in a flaming swamp… and now we’re facing off against a multi-dimensional, mythos-style “goddess” of alcohol and a very violent kind of freedom while running the criminal underworld for an entire city.  

Our characters have bonded, found a place in the world, explored, learned a lot, and grown. We still have challenges to face, dimensions to explore, and unwanted weddings to head off. 

It’s likely to get better still. <3

Ran a game for two players this weekend that went really well.

Ran a game for two players this weekend that went really well.

Ran a game for two players this weekend that went really well. It was a Thief / Wizard con team. They moved from town to town cleverly parting people from their money with their traveling act.

The story began having been run out of one town, and on to the next, which just so happened to be hosting a Summer Carnival.

Funny moment of the night: They try to convince a young woman to be a part of their upcoming show that night by tempting her with fortune and fame…

Wizard: “You will have riches!”

WOMAN: Looks longingly into the sky

Wizard: “You will know fame!”

Thief: (whispering) “Fame.. faaame…. faaaaame…… faaaaaaame”

Wizard: “At this point, I make stars appear above her, spelling out her name” (Prestidigitation Cantrip)

ME: “Do you… know her name?”

Wizard: “Uh, crap… it says ‘YOUR NAME HERE'”

Thief: (whispering) “Your… name…. heeeeere…”

Anyway, 6 hour game, 2 combat encounters (brief) TONS of RP and and an amazing time. Neither had played yet, but both had been reading about it (having heard me talk about it more than a few times).

So, I played DW tonight with my gf.

So, I played DW tonight with my gf.

So, I played DW tonight with my gf. That is, Larethe, a lonely elven ranger, her only friend her huge white wolf, Raaka (she discovered princess mononoke not so long ago and it was love at first sight). She protects the black forest from necromancers, which corrupt creatures and trees, and from her own elven kingdom, where the mad elven king stole necromantic secrets to increase his power. I suggested her to start with a fellow npc, and she created the weak and coward Sir Alister, son of Lord Piotr, ruler of Tanner’s Ford, a coastal city where all the worst representatives of the four races gathered together. He fell in one of her traps and she tried to get him into the safety of his castle, while fighting various giant necro-monsters (she ended at 3 hp, weakened and with a broken arm), and meeting with the Hermit of the Forest, so old he forgot his name and his race. This was all created by her during the usual Q&A. We had a great time together, like a romantic evening with dice.

Guys, take your gf and play this game with her. You won’t regret it. Especially the aftermath.

We just started a new campaign of Adventures on Dungeon Planet and I was considering journaling the sessions and…

We just started a new campaign of Adventures on Dungeon Planet and I was considering journaling the sessions and…

We just started a new campaign of Adventures on Dungeon Planet and I was considering journaling the sessions and providing them in a public forum such as this one.

Is this something that the members here would be interested in seeing? Is there a more appropriate forum that this one?

Thanks!

Government Shutdown Dungeon World was a huge success.

Government Shutdown Dungeon World was a huge success.

Government Shutdown Dungeon World was a huge success. Great GMing by Misha Polonsky . My clueless Paladin ended up surviving the entire adventure in nothing but his finely embroidered briefs with nothing but a sword and shield and even managed to help take down a Spider Lord!

Ran a one-shot for my last game with my players and our +1 newbie.

Ran a one-shot for my last game with my players and our +1 newbie.

Ran a one-shot for my last game with my players and our +1 newbie.   I came in with ZERO plan beyond seeing what they wanted to do, though I expected maybe to run them up against a dragon or a band of ogres or something.

Except just for fun, I opened my Dropbox folder full of custom playbooks and let them go nuts.  Which is how I wound up with an Artificer, a Spellslinger, a Fae, and a Thief, starting the session in a Workshop Sanctum atop the Flying Cathedral of the Artificer’s former Order.

I’m frantically searching through the codex for ANYTHING “clockwork,” as they prepare to steal the enchanted, indestructible diamond gears from a…. Giant Clockwork Prototype! “Ah ha!” I think, expecting them to trigger its alarm klaxon and bring the 6 Clockwork Templar stationed around the Sanctum down upon them…

…Until the Artificer reprograms one of the Clockwork Templar to go smash the others, which wouldn’t activate until the alarm went off.  The Thief uses a glove-gadget from the Artificer that allows him to reach through the Clockwork’s armor and manages to steal one of the two gears…  And THEN they awaken the Giant Prototype, whose klaxon summons all of the cathedral’s security teams.  The gear winds up being smashed through the floor and into the pipeworks below, while the Spellslinger disarms the guards as they rush into the Sanctum.

The Thief is clinging to the Giant Prototype’s back for dear life and frantically pulling out gears and wires; the Artificer has jumped onto its arm to reach an access panel and reprogram it to regard EVERYONE as a target.  The Prototype bull-rushes across the room at the guards…  Who don’t see it coming because the Fae casts a reflective glamour in front of them.  The Prototype winds up tackling all of the guards straight out the side of the tower, leaving a giant gaping hole.

Mind you, this is all happening aboard a giant airship.  The Prototype tumbled into a forest a mile below, still in possession of the other gear.

The Artificer wants that gear that fell through the deckplates, and fires his Cryogenic Propulsion Cannon into the floor in an attempt to blow apart the pipeworks below and open it up enough to reach the gear.  He winds up blowing out the floor of the entire sanctum, hurting nearly everyone, and destroying the coolant system for the entire airship, which begins tumbling out the sky.  He turns on his gloves of wallwalking and botches the roll, leaving him constantly sinking through the floor a mile (and falling) above the earth.  Eventually he reaches the hangar bay, where he commandeers a transport zeppelin and swoops up to rescue the rest of the party, which exits through the hole the Giant Prototype left as it tumbled out.

We took a midsession break to let them level up, because it got even more ridiculous from there.  I’ll leave that for another post.

tl;dr: Be careful giving all your players a blank check to pick off-the-wall classes without review; it might be the most taxing GM session of your life.  But it might also be a hilarious, amazing time.

A not-so-short overview of my first time DMing Dungeon World.

A not-so-short overview of my first time DMing Dungeon World.

A not-so-short overview of my first time DMing Dungeon World.

Originally shared by David Lacerte

So I GM’ed my first Dungeon World game last Friday evening with a group of players completely new to the game – and mostly new to RPGs, too. Simply put, it was blast!

As soon as we were ready to begin, all in all, character generation, rules explanation, basic moves explanation and some Q&A took about an hour, no more. We ended up with a hammer-wielding Fighter, a Cleric, a Wizard (“I cast MAGIC MISSILE!” “I attack the darkness!” jokes were made, of course), a Bard and a Barbarian (just discovered that class, it’s so awesome).

It took the players only a very short fight to understand that you do NOT just say your move or pick the dice : you have to actually describe what you’re doing, it’s the GM’s job to map your description to an actual move. The players really liked that aspect of the game.

What happened during the game? Here’s the TL;DR version.

The PCs were hired, as they crossed a small city, to investigate missing miners at the local mine : they were given a guide to the mines. The entrance of the mine was guarded by a bunch of bandits who were looking to extort some money out of miners, not knowing that activity has ceased at the mine. After a quick chat, they attacked and before long, half the bandits were lying in their own blood and the remaining bandits fled, looting and nearly killing their guide while doing so. They brought the guide back to the village who drew a rough map of the mines. I figured the map could be incomplete and somewhat misleading (hehehe)…

Except my players were smarter than that! As they entered the mine, they noticed a bunch of papers the foremen had left on some table. “There’s surely a full map of the mine in those papers! The foreman would never be without one.” That made sense so I just smiled and gave them a full, to scale map – except that there was one extra corridor and room on the guide’s map : of course they headed that way. On their way, they heard voices and steps…

They were quickly ambushed by a bunch of goblins with bows. The party had very few ranged attacks (only the Bard had a bow and he was an Elf so I figured he could the goblins). Following a failure by the Cleric, they were flanked by another small bunch of goblins. It took the PCs quite some time to come up with a plan and the arrows kept coming! They backtracked and the wizard cast Invisibility on the Elf Barbarian, sending him ahead to attack the Goblins shooting them. That was a nasty surprise for them!

Fast forward a long fight – Goblins arms kept popping out of holes in the walls, strangling them, hitting them, clawing at them, disarming them – it all climaxed with a fight against an Ogre while the whole party was very low on HP : the Cleric must’ve failed at least three healing spells, if not more. Result? Another Ogre came their way! They managed to (painfully) get rid of those.

They ended up in a room with a Demon sitting inside a summoning circle. He told them he was summoned there to himself summon a very large army of lesser demons to conquer the world. He looked tired, really, and pleaded with the PCs to kill him since he could not leave until he had summoned a million demons. There was much discussion : could they trust him? Could they take the chance to leave him there, summoning such a large army? The Barbarian took it – as well as his axe – into his own hands and raised his blade to behead him. As soon as the blade crossed the circle, all hell went loose, quite literally : a massive army of hellhounds, quasits, fire demons and many more were freed, as well as the demon in the circle. The game ended with the PCs hiding under a hay stack that served as bed for the Ogres (don’t mention the smell) while the imprisoned miners were slaughtered and the town guards barely managed to close the gates.

—————————

Whew! That wasn’t so TL;DR after all.

Things to improve on, next time :

– Make sure everyone gets the spotlight. The wizard, for instance, was a bit more quiet than the other players and could pretty much only cast Magic Missile. I should’ve given him more opportunities to Spout Lore.

– Follow through with consequences. During the fight with the Ogre, the Barbarian had a failure and the Ogre slammed him into the ground, raising his mace high above his head. I asked the Fighter, who was nearby, “What do you do?” He chose to attack the goblin who was harassing the wizard, bard and cleric. I should’ve had the Ogre simply hit the Barbarian but instead went around the table a few times before someone finally decided to give the Barbarian a hand. Ugly choices, y’know?

– Rethink partial successes and failures. I had to stop quite a few times and think really hard about what could happen to them inside a mine. I had a few good ideas (the walls being full of tiny holes for goblins to harass people who passed in the corridor was pretty good, I think) but sometimes I only reused the same ones – players getting tackled and thrown to the ground were too common, for instance.

But, all in all, we had a great time and the players really enjoyed the experience.

#dungeonworld   #rpg