The map is growing each session. Chess figures to show allies and enemies in map.

The map is growing each session. Chess figures to show allies and enemies in map.

The map is growing each session. Chess figures to show allies and enemies in map.

Originally shared by Luciano Campos Tardock

The map is growing each session. Using chess figures to show allies and enemies.

I have a player in my game that is playing the Warlock from the Wars and Wonder pack.

I have a player in my game that is playing the Warlock from the Wars and Wonder pack.

I have a player in my game that is playing the Warlock from the Wars and Wonder pack. We can’t figure out the Invocation move. Does anyone know how to use this?

HOW DW HELPED ME RUN AD&D

HOW DW HELPED ME RUN AD&D

HOW DW HELPED ME RUN AD&D

Hi guys, yesterday I ran my first hard encounter in a while. I am running an AD&D Campaign and all characters are 1st level. They ran into a Cyclopskin lair and as you may know that sure spells death for any 1st level characters. When I prepared the encounter I thought, this guy is gonna wack them good but then I noticed if the Cyclopskin just go and kill them the combat is going to be frustrating and boring so I designed my own Cyclopskin moves: – Cause a lot of wreck around, – Call his clan, – Do something really stupid.

Pcs: a human fighter, a human paladin, a halfling thief and a human cleric.

The fight went like this:

Round 0: Pcs find a stinky cave with heaps of copper coin and a small chest among the dirt. (The monster’s nest) The paladin detected evil and found none at the moment.

Round 1: Cyclops wrecks trees behind the pcs screaming “Thiefs shall be food for Kahagar” (I even named the guy, I am so DWish proud!) the trees fell on the sides squishing some fireflies that were cought in the wreck starting a fire on the trees near the cave. The Fighter jumped and slashed the monster with a bloody wound. The Paladin blocked the cyclopskin way towards the others and yelled at the thief and cleric to run to safety. The thief grabbed the chest and ran screaming “if I’m gonna die I’m gonna die rich!” followed by the cleric “this is all your fault”.

Round 2: The Cyclopskin grabbed one of the fallen trees now on fire to use as a club and smashed the ground making a terrible attack against all the pcs. Some saved others suffered minor damage from the rocks that were thrown in the air from the blow. The paladin decided to climb the giant to wrestle the tree off his huge grasp and did climb but was left hanging from the Cyclopskin club/tree on fire. The fighter set up at the ground to catch the paladin and yelled at the Cyclopskin “We don’t have your treasure the thief went the other way!” to this the creature answered by calling his clan for reinforcements. The Paladin fell from the monster and the fighter did a great job catching him. Meanwhile the priest wrestled the chest from the thief to get rid of it (and the creatures chasing it) he found a map in the chest.

Round 3: the Clan of Kahagar arrived very angry and clubbed him after understanding what he wanted, the Paladin (named Galahad) read the map and found a nearby underground pass were they could hide from the monsters if they decided to chase the party. The others ran after him to safety (?) underground at some place called Skullport (sounds cozy!)

🤣

I loved playing AD&D this way and all I do was think DW-wise. Thanks!

We just finished the second series of our We Hunt the Keepers!

We just finished the second series of our We Hunt the Keepers!

We just finished the second series of our We Hunt the Keepers! Dungeon World campaign! The twelfth episode of Children of the Eight-Legged She is now in the podcast feed. The new series, The Path to Dim Carcosa, will be launching very, very soon.

In the meantime, if you haven’t given the show a try, I recommend starting with the first series, Song of the Milk-White Putrescence. This is Dungeon World being played by folks who know how to make the system sing.

If you have been listening to it, let us know what you think in the comments! And if you have been enjoying it, please consider supporting us on Patreon, as it’s the only way we can afford to keep creating this great content:

https://patreon.com/gauntlet

http://www.gauntlet-rpg.com/we-hunt-the-keepers

Foreword: My party obtained a stone from a twin magic stone set that let you teleport anything from one stone to…

Foreword: My party obtained a stone from a twin magic stone set that let you teleport anything from one stone to…

Foreword: My party obtained a stone from a twin magic stone set that let you teleport anything from one stone to another. And they know that the other stone is right in the center of the main city, in the governmente quarter. (and they hate the city government for some reasons)

In tonight session they were fighting a Devourer, and after a sequence of very unlucky dice throws, one of them find himself stuck inside the devourer’s limbs.

I then use the devourer’s ability “Bargain for a soul’s return”. The immolator istantly says “We can teleport you FROM HERE AND NOW in a place full of yummy souls! …IF you free our comrade of course!”

And the devourer doesn’t even ask for a proof of that because the immolator rolls 12 at Parley!

The devourer proceed to free the ranger and the immolator throws the magical stone to the monster, and with a pokeball-like special effect the devourer bumps into it and teleports to the center of the government quarter (and that discharges the stone)

…Then, after a long debate to decide if they should kill all the guards that witnessed, they decide to just convince them that they have no idea about the location of the other stone.

And everyone lived happily ever after!

Except some.. oppressor governor and stuff, maybe some innocent servant. Well, that’s life!

This week, on Dungeon World, our heroes entered the city of Daviston via the trade gate, and considered buying some…

This week, on Dungeon World, our heroes entered the city of Daviston via the trade gate, and considered buying some…

This week, on Dungeon World, our heroes entered the city of Daviston via the trade gate, and considered buying some daggers. “I can just make you some daggers”, said the Immolator, “if we only had some metal”…and that, your honour, is why they tried to rob the jewellery store, then mind-control and murder the shopkeep in an alley when that didn’t go to plan, and the whole time the party’s Cleric was out the front of the shop, proselytising to a huge crowd, completely unaware of the distraction he was enabling, or the crimes it was obscuring.

I’m halfway through typing up the Actual Play from my most recent Dungeon World convention game.

I’m halfway through typing up the Actual Play from my most recent Dungeon World convention game.

I’m halfway through typing up the Actual Play from my most recent Dungeon World convention game. I borrowed from Joe Banner’s Bellicorn of Oldthorn and subconsciously from a certain room in Fortress of the Ur-Mage to make a four/five-room dungeon crawl. It was a nice game, and I’ll probably post a link to the transcript if anyone’s up for reading an overly-descriptive ramble. We’ve even got minor deities inspired by misheard lyrics!

Thanks for the inspiration, Joe, Davy & Maynard!

Today, in #DungeonWorld, our heroes succesfully negotiated with the elves via a charmed hostage, got their…

Today, in #DungeonWorld, our heroes succesfully negotiated with the elves via a charmed hostage, got their…

Today, in #DungeonWorld, our heroes succesfully negotiated with the elves via a charmed hostage, got their pseudodragon back, and performed a ritual to safely plant Gary the Treeman’s last acorn in the corrupted centre of the forest.

Nothing was burned down today.

Next, they’re riding their stolen horses to Daviston, to steal salamander eggs from some aristocrat.