Dungeoneers Podcast – Episode 29 – Babar’s Midnight Runners
http://dungeoneerspodcast.libsyn.com/29-babars-midnight-runners
Dungeoneers Podcast – Episode 29 – Babar’s Midnight Runners
Dungeoneers Podcast – Episode 29 – Babar’s Midnight Runners
http://dungeoneerspodcast.libsyn.com/29-babars-midnight-runners
Episode 13: The Glade of Standing Stones
Episode 13: The Glade of Standing Stones
This adventure really delves into the mystical stakes and underpinning of the world, maybe worlds! Check it out at link below!
Dungeoneers Podcast – Episode 28 – Field of Porn
Dungeoneers Podcast – Episode 28 – Field of Porn
So yesterday evening we played DW, and it was possibly our most fun session yet.
So yesterday evening we played DW, and it was possibly our most fun session yet.
Slightly to my chagrin, none of the fun had anything to do with the Stone Lizard Guard I asked you guys for help with earlier this week, because I completely screwed up the GM’ing on that one. I made the lizard come alive, the Ranger fired a volley of arrows at it — and my mind went blank and I panicked and simply forgot all the plans I had about showing the thing would be invulnerable to sharp weapons. So the Ranger rolled, got a 10+, and since everyone else rolled hits as well they just nuked my poor lizard without it even getting a chance to try its special tail-swinging monster move…
What made the session so much fun was the other encounter, which I had also been dreading a bit, because that was going to be my first attempt at managing a true horde attack — over twenty fungus monsters with a cute monster move of being able to throw spore bombs from material they claw out of their own bodies. And there everything went so well: my players did so much more than hack & slash: they climbed trees, defended each other, got blinded and choked, launched magic missiles, shape-shifted (but were struck down by an asthma attack), beheaded a creature in mid-flight with a bow string, and prestidigitated a stink rock in a successful attempt to distract the foul creatures with something smelling even worse than they. It was a total blast, and the first time I think we managed to truly act out a movie-worthy scene. DW is the best.
Needlessly to say, the session also yielded a few more GM’ing questions / ideas I’d like to get some advice on for the next time. But I’ll leave that for another post. 🙂
A first for TTT, a live game between Me and the very lovely Kez, come join the fun as I dash her dreams and crush…
A first for TTT, a live game between Me and the very lovely Kez, come join the fun as I dash her dreams and crush her bones to dust, Dungeon Saga style!
Dungeoneers Podcast – Episode 27 – What’s Up Liches
Dungeoneers Podcast – Episode 27 – What’s Up Liches
Had the third session of my Dungeon World game on Monday.
Had the third session of my Dungeon World game on Monday. I made the mistake of not giving them enough direction in the first couple sessions (my first time running the game, so I’m still getting a sense of how tightly to hold the reigns), so this session was about giving them a common purpose. In that regard, it went quite well!
The setting of our campaign is a magical jungle the size of a small ocean, dubbed “The Tangled Sea”, that splits a continent down the middle. Only one, magically-created, path exists the connects the two sides (Human and Elven) and it’s quite recent, so there’s a lot of trade and traffic along it. Our characters are Jan the Little (Paladin), a Pathwalker whose order is dedicated to protecting the Path, guiding people along it and finding ways to expand it; Humble (Thief), a smuggler who ran away from life a life of religion in favour of a life of crime; and Aranwe (Ranger), a half-elf who helps lead trade caravans along the path with the aid of his python, Bivi.
The session started with the characters arriving at Midway Island, the trade-hub in the centre of the Path. Jan immediately went to report to his superior, the High Pathwarden, and deliver a letter that he had received from another settlement. In the meeting, he learned that a pair of Pathfinders (whose job it is to find ways to expand the Path) had gone missing and was asked to lead a group to find them and recover their equipment if they were dead.
Aranwe’s time was mostly spent wrangling Bivi, who was trying to make mischief in town (we’re playing with the Perilous Wilds rules for followers). He got in an altercation with a produce salesman and was nearly arrested, but managed to defuse the situation well enough.
Humble, meanwhile, went to his criminal contact, Jarden the Fish (so named for his slippery demeanour and his sweaty body) at the Lodestone Inn. During negotiations over payment for some magical dragonfly eggs, Humble tried to poison Jarden with Goldenroot, wanting to trick him into offering a better price. The covert poisoning failed after a bad Tricks of the Trade roll, was made worse by a Defy Danger roll attempting to cover up for the dropped vial of poison and was barely saved by another Defy Danger roll using some quick words to calm Jarden down. Somewhere in there he very nearly decided to burn the inn down, but cooler heads prevailed (I was a bit disappointed; the chaos of an arson would have been great). Still, Jarden only paid Humble a pittance for the dragonfly eggs, but he did offer him another job – some Pathfinders had been lost south of town and they had valuable equipment. If Humble could retrieve it, he could make some coin and advance his stature in the criminal world.
When the characters met back up, Jan told them about the mission he had been given, and Humble, acting on Jarden’s hint, accepted the offer. Aranwe accepted just because exploring the Tangled Sea is the thing he loves best.
The session ended with everyone going off to prepare to set off for adventure the next day. But right before going to bed, Humble ran into Ola, a fellow smuggler, whose lover had been killed by Jan. So she’s probably going to be causing trouble for the group before long.
All in all, not an incredibly eventful night, but a good one, especially given that our sessions are fairly short. Everyone seems excited to get the real adventure started and so am I. Looking back on it, I realize that I probably should have just started them there in the first place, but I’m not too sad that we got to do a bit of scene setting first. My players have a bit more of a sense of the voices and motivations of their characters now and I’ve got a decent idea of how the world is going to react to their actions. I can’t wait to find out what happens next!
The campaign continues into the DMX mine, but is it too much for Thornli to handle?
The campaign continues into the DMX mine, but is it too much for Thornli to handle?
http://dungeoneerspodcast.libsyn.com/26-kicking-the-goat-one
Well, I guess it was reasonable that once the party had acquired a bag of holding, the halfling would go spelunking…
Well, I guess it was reasonable that once the party had acquired a bag of holding, the halfling would go spelunking in it. For science!
I sometimes worry I’m screwing up as a parent, then things like this happen
I sometimes worry I’m screwing up as a parent, then things like this happen