So yesterday evening we played DW, and it was possibly our most fun session yet.

So yesterday evening we played DW, and it was possibly our most fun session yet.

So yesterday evening we played DW, and it was possibly our most fun session yet.

Slightly to my chagrin, none of the fun had anything to do with the Stone Lizard Guard I asked you guys for help with earlier this week, because I completely screwed up the GM’ing on that one. I made the lizard come alive, the Ranger fired a volley of arrows at it — and my mind went blank and I panicked and simply forgot all the plans I had about showing the thing would be invulnerable to sharp weapons. So the Ranger rolled, got a 10+, and since everyone else rolled hits as well they just nuked my poor lizard without it even getting a chance to try its special tail-swinging monster move…

What made the session so much fun was the other encounter, which I had also been dreading a bit, because that was going to be my first attempt at managing a true horde attack — over twenty fungus monsters with a cute monster move of being able to throw spore bombs from material they claw out of their own bodies. And there everything went so well: my players did so much more than hack & slash: they climbed trees, defended each other, got blinded and choked, launched magic missiles, shape-shifted (but were struck down by an asthma attack), beheaded a creature in mid-flight with a bow string, and prestidigitated a stink rock in a successful attempt to distract the foul creatures with something smelling even worse than they. It was a total blast, and the first time I think we managed to truly act out a movie-worthy scene. DW is the best.

Needlessly to say, the session also yielded a few more GM’ing questions / ideas I’d like to get some advice on for the next time. But I’ll leave that for another post. 🙂

7 thoughts on “So yesterday evening we played DW, and it was possibly our most fun session yet.”

  1. congrats… being a fan of the players means not forcing your favorite monster move you planned despite the actions to the contrary of your players, and as a bonus you discovered the magic of the collaborative story unfold with your players.

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