I think my players are starting to learn how they can make things interesting when I ask them questions.

I think my players are starting to learn how they can make things interesting when I ask them questions.

I think my players are starting to learn how they can make things interesting when I ask them questions. They found one part of what it takes to close a demonic portal and I asked them what two other things are required. They said “the heart of someone who has committed an act of violence” and “faerie dust”. I guess they don’t want to make it easy on themselves. 😀

Pacing and Portents

Pacing and Portents

Pacing and Portents

I’ve received a lot of good advice on writing grim portents, so now I’m looking for guidance on how to actually work with them during play. So, let’s say I have an Adventure Front Danger like this:

Danger: Madness with wolves

Impulse: To destroy

Impending Doom: Large demonic wolf pack is now roaming the lands

Grim Portents

– Druid senses the corruption near the energized portal

– Visible signs and encounters with individual crazed animals

– Individual wolves are seen to have some demonic characteristics

– A small pack of wolves demonstrates many demonic characteristics

So, given that this is intended to be something resolved over just a few sessions, I imagine I want to be advancing the ‘portent track’ on at least one of the currently active Dangers reasonably frequently. Thing is, when do I do this? Are portents pushed forward via hard moves or is it more that the moves you perform can advance the portent by virtue of the fiction now matching the description?

Also, let’s say I have a PC who triggers Discern Realities and rolls a miss, but I don’t have an obvious hard move to make yet. Can I use a hard move to advance the portent behind the scenes, to be revealed later at a better opportunity? It sounds like that fits with the rules, so I can just pass the spotlight to a different character to respond to the current looming threat, without advancing it? A perceptive player will notice that they rolled a miss and nothing obviously bad happened, of course. But maybe that’s even scarier?

I ran a weird game of Dungeon World back in December; inspired in part by Darkest Dungeon.

I ran a weird game of Dungeon World back in December; inspired in part by Darkest Dungeon.

I ran a weird game of Dungeon World back in December; inspired in part by Darkest Dungeon. We also chucked in a lot of Christmas colour.

Anyway, I thought people might find listening to it entertaining/useful.

http://insertquesthere.wordpress.com/2016/07/25/christmas-darkest-dungeon-world/

A thing happened in our game last night that was kinda cool, but I don’t recall ever happening before.

A thing happened in our game last night that was kinda cool, but I don’t recall ever happening before.

A thing happened in our game last night that was kinda cool, but I don’t recall ever happening before.

The setup: PCs were in the woods, a few days into a perilous journey (using Perilous Wilds moves). They make camp. They roll to Make Camp (+nothing, determines what happens during the night). 6-, so: threat approaches!

I look at my notes for the region and spot: rage drake. That’s all I got. I’m kinda picturing a T-rex, just not quite as big. But still big. Other than that, I know nothing. Ask the ranger… she says they’re known for being berserkers, get in a frenzy and just keep going even when they should be dead.

Cool cool. We go with that. Events unfold. Most of the party flees, but not all. A fight starts. Everyone’s treating this monstrous rage drake with respect, doing some damage to it but not enough to bring it down.

Then, the ranger’s saber-tooth cat (statted up as a follower) leaps at it and rolls a miss. The follower has 15 HP (which is a ton, actually!) but we haven’t established how much damage this thing does.

So I look at the monster creation questionnaire. Clearly this thing is solitary (d10 damage), but I really like the saber-tooth cat and don’t want it to die! So (and this is where the thing happens that I don’t recall happening before), I ask the other players:

“Based on how I’ve described this thing, would call it large or huge?” (“Huge!” they all say.)

“Would you say it’s demonstrated unrelenting strength?” (“Oh yeah!” they say.)

“And, um… y’all picturing it’s armaments as vicious and obvious?” (“Uh huh…” they say, starting to get nervous)

“Well, okay… that’s gonna be…” “…1d10+7 damage.”

And we roll it and everyone’s super tense cuz this could kill the ranger’s pet who like 4 of the PCs have bonds to and oh thank goodness it was only 9 damage! But it could have gone the other way.

What I think is interesting is that we created this monster from pure fiction, on the fly. And when it mattered, we asked ourselves what the fiction demanded this creature’s damage be. And none of us (not even me!) liked the answer. But we went with it, everyone holding their breath, and played to see what happened. And it was awesome.

I love this game.

Magics in a small town. The next recap is up for Intrigues of Parsantium!

Magics in a small town. The next recap is up for Intrigues of Parsantium!

Magics in a small town. The next recap is up for Intrigues of Parsantium!

https://forum.rpg.net/showthread.php?776829-Intrigues-of-Parsantium-Dungeon-World&p=20280673#post20280673

https://forum.rpg.net/showthread.php?776829-Intrigues-of-Parsantium-Dungeon-World&p=20280673#post20280673

We have a Dungeon World AP podcast we’ve been running for six months or so now – we’re just into our second season…

We have a Dungeon World AP podcast we’ve been running for six months or so now – we’re just into our second season…

We have a Dungeon World AP podcast we’ve been running for six months or so now – we’re just into our second season and the combination of conversational play, lots of narrative and just the right number of dice roles is working really well for audio by.

Our players are a very funny bunch of experienced roleplayers and it feels to me that we’re doing pretty well at delivering on the lols and the adventure, if maybe not providing a perfect example of how to Dungeon World.

In addition to the link here, a search for Crudely Drawn Swords will find us on your podcast client of choice. We started out figuring out the game to a degree, which you can hear over the first few episodes, by Season 2 we’ve got a better handle on it and the players are getting increasingly over the top in their dramatic descriptions, which is just the way I like it!

https://soundcloud.com/crudely-drawn-swords

I would be interested to hear the tavern’s reaction to this new DW actual play show.

I would be interested to hear the tavern’s reaction to this new DW actual play show.

I would be interested to hear the tavern’s reaction to this new DW actual play show. I am trying to bottle most of my reactions.

https://www.youtube.com/watch?v=Lo5yiFTKq7Y