Question: I’m supposed to start GMing my first game of DW with a group of friends who haven’t played before.

Question: I’m supposed to start GMing my first game of DW with a group of friends who haven’t played before.

Question: I’m supposed to start GMing my first game of DW with a group of friends who haven’t played before. One guy forgot and has another obligation but everyone else wants to play and we’re all busy and I don’t want to wait ANOTHER WEEK to get started. Would it be cool if we started with three people and just added him in later? if so how would we go about setting up his bonds since he’d have to appear in the fiction and couldnt just begin with them in the middle of where ever they end the first session. Thanks yall!

We completed a year of Crudely Drawn Swords adventures!

We completed a year of Crudely Drawn Swords adventures!

We completed a year of Crudely Drawn Swords adventures! Not that the adventures are anywhere close to a conclusion – year two begins with our heroes endeavouring to add “international diplomats” to their somewhat patchy CVs…

https://soundcloud.com/crudely-drawn-swords/s2e15-it-is-fine-to-meet-you

So the one-on-one game I have going with my son got a little play time last night.

So the one-on-one game I have going with my son got a little play time last night.

So the one-on-one game I have going with my son got a little play time last night.

His band (he plays a Wizard, and has a couple hirelings with him) was in a forest, and came to a raging river where I’d placed a rope bridge. His character has a -1 to DEX, so he decided rather than trying to cross the bridge he wanted to spout lore about this area, pulling Clark Lewis’s Journal “A Journey through Darkwood” (which I thought was pure awesome-sauce since he’d learned about Lewis and Clark earlier this year at school) from his Bag of Books and rolling a 7, + 2 (INT) + 1 (for the book) = 10. I told him that not too far upriver, through some thick undergrowth, there was a spot of maybe 25 yards or so where the river actually went underground. Of course he went that way.

It’s interesting to note that if he’d used DEX to Defy Danger his mod roll would have been 6 and we would have fallen into the river and lost some goodies!

I feel it’s SO important to remember to “Play to find out what happens” because I (unfairly) assumed he’d just go with what I gave him (DD with DEX) rather than finding a better solution.

The ridiculous adventures of Walter, T’mek and Fenfaril continue!

The ridiculous adventures of Walter, T’mek and Fenfaril continue!

The ridiculous adventures of Walter, T’mek and Fenfaril continue! Now that they’ve profaned the tomb of a goddess and stolen Her mummified head, can the trio (and their halfling follower, Baldwin) escape Her sinking temple before She has Her vengeance?

http://ragnerdrok.com/2016/12/28/dungeon-world-fates-fools-4-goat-lief/

Intro to a one-shot I’m running for extended family on the 26th:

Intro to a one-shot I’m running for extended family on the 26th:

Intro to a one-shot I’m running for extended family on the 26th:

If there’s one thing your mumma always told you, it was: “don’t get involved dwarfish politics”. (Or she would have, if she’d bothered staying sober long enough to give you any advice at all.) And yet here you are. The Brightforge clan have accused the Quartzhammer dwarves of kidnapping some of their children.

Why in the Forty-Three Hells would they do that? Some tiresome tit-for-tat that goes back centuries, but you zoned out and missed the details. Why do you care? You don’t. Except that the Brightforge matron says she knows exactly where you can find Doctor Pinchferret, that damnable heretic you’ve been hunting all these months. And Inquisitor Valeria ain’t the type to give up just because a thing is impossible.

But that’s all academic at the moment. Now you’re in the forest, things have a simpler shape to them: tracks to be followed, lookout to be kept, wildlife to be murdered.

Does it strike you as strange that the trees are crowding closer and closer together as you go, to the point where they’ve blocked out the sun and you’re losing all sense of time? Not really: you endured far worse in the Mire of Dreadful Parasites. What about that hypnotic, otherworldly singing on the edges of your hearing? Nothing a bit of bread in the ears won’t fix.

But now… well, this is a little strange. Unless you’re much mistaken, the Quartzhammer clan don’t make their home in a dumpy little hut in the forest’s deepest glade. And yet here the trail leads.

You suppose there’s nothing for it but to draw arms and kick down that rotten-looking door…

The hut is the Grumblehut, from Johnstone Metzger​’s Market in the Woods. What follows is a “dungeon” inspired by Alice in Wonderland and Terry Pratchett’s Carpet People.

As Crudely Drawn Swords comes to the end of our first year I feel like we’ve mostly got a handle on DW and I…

As Crudely Drawn Swords comes to the end of our first year I feel like we’ve mostly got a handle on DW and I…

As Crudely Drawn Swords comes to the end of our first year I feel like we’ve mostly got a handle on DW and I couldn’t have wished for a better game for the podcast – the combination of low crunch and the opportunity for players to bring a lot of narrative direction into play really suits our team and facilitates the kind of epic/ridiculous/hilarious combination that is our natural territory.

https://soundcloud.com/crudely-drawn-swords/s2e14-do-you-have-an-apple-for-this-kind-of-situation