Since I love DW dice mechanic with multiple outcomes, but also like rolling d20s I created two tables that let you…

Since I love DW dice mechanic with multiple outcomes, but also like rolling d20s I created two tables that let you…

Since I love DW dice mechanic with multiple outcomes, but also like rolling d20s I created two tables that let you use a d20 for 2d6 rolls

1-6= failure/hard move

7-14= partial success

15-20= full success (19/20 are equivalent to 12+)

And for the 6 option fate die, I made this

1-3 No And

4-6 No

7-10 No but

11-14 Yes but

15-17 Yes

18-20 Yes and.

Enjoy and share your opinions on this idea.

The crowdfunding campaign for Ancient Worlds: Atisi, a sword & sorcery Dungeon World setting inspired by Egyptian…

The crowdfunding campaign for Ancient Worlds: Atisi, a sword & sorcery Dungeon World setting inspired by Egyptian…

The crowdfunding campaign for Ancient Worlds: Atisi, a sword & sorcery Dungeon World setting inspired by Egyptian Mythology is now live!

Let’s work together to bring this book to our shelves! — http://bit.ly/atisi

http://bit.ly/atisi

Just a gentle reminder that the crowdfunding campaign for “Ancient Worlds: Atisi” goes live tomorrow, July 2nd:…

Just a gentle reminder that the crowdfunding campaign for “Ancient Worlds: Atisi” goes live tomorrow, July 2nd:…

Just a gentle reminder that the crowdfunding campaign for “Ancient Worlds: Atisi” goes live tomorrow, July 2nd: http://bit.ly/atisi

http://bit.ly/atisi

Still exploring ways to make a better UAPJ move that is open-endend, not tied to specific roles and straightforward…

Still exploring ways to make a better UAPJ move that is open-endend, not tied to specific roles and straightforward…

Still exploring ways to make a better UAPJ move that is open-endend, not tied to specific roles and straightforward enough.

UNDERTAKE A PERILOUS JOURNEY

When you travel through dangerous territory, the GM will paint the scene, each PC says how he overcomes the challenges or otherwise helps reach the destination then roll+STAT.

On a 12+, your efforts help one of the party member. He gains +1 Forward.

On a 10+, you pull your weight.

On a 7-9, Choose 1.

On a 6-, Choose 1 and the GM also choose 1.

■ Take damage, ask the GM which dice to roll.

■ Take a debility and describe how you got it.

■ Lose something important (ammo, spell, follower, weapon, etc)

■ You stirred up trouble on the way; it’s on your tail or it’ll get you on your way back.

It seems really close to Jeremy Strandberg Struggle as One.

As a GM would you prefer to be able to make a move as you see fit better than choosing in a list?

Would you add other choices to that list?