Continuing to tinker with Hack & Slash

Continuing to tinker with Hack & Slash

Continuing to tinker with Hack & Slash

Here’s what I’m thinking. Explanation in the blog post.

HACK & SLASH

When you fight in melee, roll +STR. On a 7+, you attack your foe (deal damage!) and suffer the enemy’s attack; on a 10+, also pick 2; on a 7-9, also pick 1 (but not the first one).

● You evade/counter/prevent the enemy’s attack

● Your attack is powerful/fast/brutal: add +1d6 to your damage

● You hold the initiative or give it to an ally; say what you do next, or who gets to go next

Thoughts?

(edit: slightly reworded; it used to say “By default” instead of “On a 7+;” changed because I want a miss to still be completely undefined. I know I’ve had H&S misses where I brought in something out of left field, like a grim portent, instead of the enemy attacking. I also rephrased it to say “you attack your foe (deal damage) and suffer…” because I intend to have “Deal Damage” be it’s own basic move when I’m done.

Tinkering with Hack & Slash

There’s a lot a like about Hack and Slash, but it’s always bugged me how utterly mechanical the player side of the move is. You “deal your damage,” and maybe evade the enemy’s attack, but the move is silent regarding the momentum of the fight itself.

I’ve written a lot about this move over the years.

I’ve written a lot about this move over the years.

I’ve written a lot about this move over the years. I’m going to try to start collecting these on the blog so that they’re easier to find and reference.

In Defense of Discern Realities

I posted this essay on G+ back in 2016. At the time, there was a lot of talk and swirl on the Dungeon World Tavern about whether Discern Realities was a good move, and when it triggered, and how to use it. This was my response.

Heya, all-of-us-are-smarter-than-one-of-us: Have you ran into any fonts lately that really excited you?

Heya, all-of-us-are-smarter-than-one-of-us: Have you ran into any fonts lately that really excited you?

Heya, all-of-us-are-smarter-than-one-of-us: Have you ran into any fonts lately that really excited you? I’m looking for something to go on a post-apocalypse fantasy setting cover. Ideas?

Hello tavern!

Hello tavern!

Hello tavern! Newer GM here, and I have a question about “trying again” and how to handle it when players want to do so.

Let me paint the scene:

Our Fighter has recently acquired a cursed item that attracts undead. The characters do not know about the curse. The adventurers return home after some time away and learn that right after they left home last time, there was a bit of an undead rising issue. They were only home briefly, then. Now, they decide to go check out the local cemetery. The Fighter’s presence in the cemetery causes more undead to rise and basically try to eat him.

So the characters are in this graveyard, fighting wave after wave of undead. The Druid, who is shapeshifted as a wolf, describes sniffing out to see if she can smell evil magic, or a necromancer, or a person that’s not one of the characters. She Discerns Realities and gets a 7, and asks “who or what is in charge here?” I tell her that the Fighter is in charge.

The Cleric, who is a valkyrie, describes herself flying over the cemetery and trying to spot signs of an arcane ritual or something like that. She Discerns Realities and gets a 5. I choose to Reveal An Unwelcome Truth and tell her that there are no signs that a necromancer is here or was recently. Perhaps I could have been more descriptive or shared different information or something, but that’s what happened.

So here’s the problem: all my players are used to D&D. They think in their heads, oh, the cleric failed their Perception check, there was something to notice but she didn’t notice it.

So the Thief then describes that she will climb on top of a mausoleum and look around. I am dubious, and ask what she thinks she can discern that the cleric couldn’t. In other words, how is she doing something different than the cleric. She explains she’s looking for ambushes or something. It was thin, but I let her go ahead and roll Discern Realities. She got a 3. I confirm that she doesn’t see any signs at all of an ambush, or anyone else in the cemetery besides them and the undead, and I deal her some damage for her trouble as some of the undead climb up the mausoleum and attack her.

Then the Barbarian is like “I’m going to roll too!” And at this point I say no. I ask what he thinks he can contribute over and above what the Druid, Cleric, and Thief already did, and he admits he can’t think of anything.

We wrap up the scene, and have a bit of an in character chat afterwards. The Druid insists that this is somehow the Fighter’s fault (and indeed, I described all the undead swarming around him and attacking him when possible), and the Thief suggests it might have been the cursed item. But the other party members are skeptical, and ask some allies to look into the undead problem for them.

After the session, the Fighter’s player confesses to me that he didn’t have a great time “because too much relied on us passing these rolls that we kept failing.” He also complained that we couldn’t pass because “we don’t have an arcane character with the right skills.” Now this player is a close friend that I trust, who also GMs many different game systems but not DW. So I peel back the curtain and explain exactly what moves I was making (Reveal An Unwelcome Truth) and explain, again, for the hundredth time, that they are not failing rolls the same way that you fail rolls in D&D.

Anyways, I have two questions that came out of this.

1. More generally, how do you handle situations where the characters want to “try again” at something?

2. More specifically, how do you describe outcomes, in particular to Discern Realities and Spout Lore, that don’t make the players feel like they are missing a clue?

These monster conversions were inspired by DCC Module Gnole House (in the DCC Quickstart Rules pdf) which could act…

These monster conversions were inspired by DCC Module Gnole House (in the DCC Quickstart Rules pdf) which could act…

These monster conversions were inspired by DCC Module Gnole House (in the DCC Quickstart Rules pdf) which could act as as a neat prequel to my own “Gibbelin Job” Dungeon Starter …

(https://www.drivethrurpg.com/product/194173/20-Dungeon-Starters) or

(https://drive.google.com/file/d/0B7cav44145d9TzRoSEdGdGJFclk/view?usp=sharing)

Check out: https://d-infinity.net/fiction/man-who-sold-rope-gnoles for the great story that inspired the module!

Lesser Gnole

Group, Organized, Hoarder

Brutal Weapon (d8 damage) 6 HP 0 armor

Close

Special Qualities: Cannibal, Evil Merchants

Gnoles go through two distinct life phases and lesser gnoles are the first stage. Lesser gnoles are man-sized, hulking creatures with a physique reminiscent of an ape. They have rubbery flesh covered with coarse, dark hair, and beady, piggish eyes of bright red. Lesser gnoles don’t typically wear clothing, but enjoy accessories such as hats, scarves, sashes, and oversized boots when they can find them. Their tongues are long and ribbon-like, and they can understand but not speak the Common tongue, communicating with one another in a complex language of purrs, whines, whistles, trills, and grunts. All gnoles live in family groups that mimic human society to the point of parody. They fight with clubs, axes, spears, and other brutal but simple weapons.

Instinct: Devour Humans!

Collects items

Summon other gnoles with whistle

Inspired by DCC Module Gnole House

Greater Gnole

Solitary, Large

Tentacles (d10 damage) 16 HP 1 armor

Special Qualities: Gem Eyes, Tribal Gnole Leader

If a gnole is lucky enough to survive a century or more, it undergoes a metamorphosis, transforming into a greater gnole. Greater gnoles typically stand 7’ tall, but can grow up to twice that size. Their bodies are oval in shape, with nodules of rubbery flesh protruding from their torsos and abdomens. Greater gnoles lose their coarse fur, revealing its naked, slate gray skin. Their arms become tentacles and their ears are grown over with folds of flesh, rendering them largely deaf. Even stranger, the eyes of a greater gnole transform into faceted gemstones and can be removed from their sockets. These gemstones are often magical and a Greater Gnole will regrow new eyes if his old eyes are lost and will often keep spare sets of “eyes”. If these are stolen the Greater Gnole will hunt down the thief with his or her tribe to capture and devour all of the thief and all of his or her comrades.

Instinct: Protect gem eyes

Devour Humans

Produce and protect gemstone eyes

Lead a lesser gnole tribe

Inspired by DCC Module Gnole House

Gibbelin

Group, Small, Intelligent, Hoarder

Weapon (d6 damage) 3 HP 0 armor

Close

Special Qualities: Cannibal, Wealthly in gems, Collecter

Short, ochre-colored humanoids with broad noses, catlike ears, and four-fingered hands. Gibbelins are a race of short humanoids said to be related to evil gnomes. Gibbelins dwell in the darkest of forests and in shallow caves under hills. They are intrigued by all manner of tools, weapons, and fancy clothing. The gnoles accumulate all these items from their victims and trade regularly with the gibbelins to acquire the green crystals they admire.

Instinct: Devours humans

Mines gems

Collects human items

Trades with gnoles

Inspired by DCC Module Gnole House

https://www.drivethrurpg.com/product/194173/20-Dungeon-Starters

How do you handle PC healers who want to heal the party in moments of relative safety?

How do you handle PC healers who want to heal the party in moments of relative safety?

How do you handle PC healers who want to heal the party in moments of relative safety? When I first started playing DW I would have the healer role cast a spell and then roll the amount healed until everyone was healed or i got to make a move on the healer that halted the process. This turned out to be tedious and a complete game stopper. I then just have the healer make one roll and correlate the outcome to the fiction. Sometimes the whole team would be healed. Other times the healing process would be halted by a sudden door splintering entrance of an ogre. Seems to work out well. Just curious how others handle it or maybe even have an alternative suggestion.

I recently took my stuff down from DTRPG.

I recently took my stuff down from DTRPG.

I recently took my stuff down from DTRPG. It’s nothing serious, there’s no scandal or anything. I just started a new job and I wanted to avoid anything that might suggest a conflict of interest. But since people enjoyed my material, here’s all of it for everyone to have, for free, including the most recent version of my DW Unlimited Edition hack. Share it with your friends all you like, or hack it if you want. Just give me a shout out if you do. Enjoy.

https://drive.google.com/open?id=1R0bse1MTYfv9Xzuvitac-4ReS1G7tyZb

When you buy a cool new supplement for DW from DriveThruRPG, roll + INT and choose one: I like it best:

When you buy a cool new supplement for DW from DriveThruRPG, roll + INT and choose one: I like it best:

When you buy a cool new supplement for DW from DriveThruRPG, roll + INT and choose one: I like it best: