Fortress of the Ur-Mage, now available for free!

Fortress of the Ur-Mage, now available for free!

Fortress of the Ur-Mage, now available for free!

One of my favorite Dungeon World delves! If you enjoy dungeon delves with puzzles, evocative monsters/traps, sweet sweet treasure, you will love Fortress of the Ur-Mage.

(Not written by me, but I had a help in playtesting it.)

Enjoy!

https://payhip.com/b/g6z7

https://payhip.com/b/g6z7

Troll Hunt (An Adventure for Jason Lutes’ Funnel World Dungeon World Expansion)

Troll Hunt (An Adventure for Jason Lutes’ Funnel World Dungeon World Expansion)

Troll Hunt (An Adventure for Jason Lutes’ Funnel World Dungeon World Expansion)

“Your father was a rare thing in your village…a man that could read. And read he did; trying to find life’s true meaning. The world is ever full of “wonders and signs” your poor father used to say before he succumbed to the bleeding ache (or was it the aching dropsy?) He found the stars a wonder, a leering leper a sign and his own hideous demise a prophecy of….he never said; probably because he was too busy dying hideously. He certainly would have found the crushed hovels and disappearances of local village families to be spiritually meaningful. You and your friends are more practical; something has to be done before your entire village is slowly removed from the map and you with it!”

https://drive.google.com/open?id=1tQdMkTJPumbgaF6yK2c9SbZjofPt9STb

I’ve been looking at Dungeon World & World of Dungeons. Feeling just about ready to run a game.

I’ve been looking at Dungeon World & World of Dungeons. Feeling just about ready to run a game.

I’ve been looking at Dungeon World & World of Dungeons. Feeling just about ready to run a game.

One of my resources for WoD is a collection of old (2012) forum posts (?) from the story games codex – see photo.

Some of this makes reference to a 1981 version of WoD vs the 1979 version that I have. Can anyone shed any light on what that ‘81 version? Or better yet where to get it?

The Ranger, the Fighter, and the Wizard are holed up in a mostly-buried building, like an old cellar or something:…

The Ranger, the Fighter, and the Wizard are holed up in a mostly-buried building, like an old cellar or something:…

The Ranger, the Fighter, and the Wizard are holed up in a mostly-buried building, like an old cellar or something: sturdy, its one entrance covered by brush. Easy to defend. They’ve bound their wounds, eaten, and set watch.

During the Fighter’s watch, he hears something creeping about outside. Getting closer. They’ve been dodging the mutated inhabitants of this ruined city, and they’re on edge. The Fighter rouses the other two, quietly.

The Fighter and Ranger each notch arrows. The Wizard stands back a bit and gets ready with the magic. (It’s a small space… like a big closet.)

It’s getting closer, closer, closer. NOW! The Fighter shoots through the brush. Maybe we resolve it with a Volley, maybe it’s Defying Danger. Doesn’t matter. He rolls snake eyes, a miss.

So CRASH… this thing bursts through the brush and into the room! Tall and gaunt, eyeless, tentacles coming off its shoulders, creepy fine hairs all over its skin. HIISSSSSS!

One of its tentacles lashes around Fighter’s bow-arm, the other tentacle wraps around the Wizard’s throat, and it kicks the Ranger in the stomach and sends her flying back, gasping for air. In close quarters, this thing is awful.

The Fighter draws a dagger with his left hand and lashes down at this thing’s tentacle, hoping to chop it off and get free. He rolls Hack & Slash, gets a 7-9, does some crap damage (maybe 2 HP, and this thing has 8). For its attack, it flings the Wizard into the Fighter, hurting them both (d8 damage each) and dazing them for a moment. (using a monster move: perform a feat of terrible speed and strength)

You’re the GM. You turn the spotlight on the Ranger.

Option A: “Ranger, you just saw that happen, all in a blink. You’re slumped against the far wall, gasping for breath, bow in hand. What do you?”

Option B: “Ranger, you just saw that happen, all in a blink. You’re slumped against the far wall, gasping for breath, and you realize that those tentacles are like poking and prodding, about to piercing into the flesh of the Wizard and probably the Fighter, too! Your bow is hand. What do you do?”

These are your only two choices. Which one do you do?

Not necessarily the one you think you should do, but the one you think you would probably do if you were the GM?

(Assume using standard Dungeon World rules & moves!)

Anyone have any suggestions for urban adventures?

Anyone have any suggestions for urban adventures?

Anyone have any suggestions for urban adventures? I’m especially looking for ones compatible with a home Arabian Nights setting, but just about anything will do. (To be clear: I’ve got an established group, I’m just looking for future ideas.)

So I’ve been thinking about this skit a lot lately.

So I’ve been thinking about this skit a lot lately.

So I’ve been thinking about this skit a lot lately. I’m thinking most bbeg’s would not want to stroll past all the foul creatures they keep in their lairs. So that makes me think about back doors and secret passageways that bypass major parts of dungeons.

All of which makes me ask how many are to many and should the players ever find that super easy path in?

https://www.youtube.com/watch?v=LowVhCfLm68&feature=share

Putting my “initiative” based tweak to Hack and Slash through its paces.

Putting my “initiative” based tweak to Hack and Slash through its paces.

Putting my “initiative” based tweak to Hack and Slash through its paces.

This isn’t actual actual play, but it’s one of the ways I work through a rules change to see how it’ll play out. Despite objections that others have raised, I’m liking this quite a bit.

Even if you aren’t interested in my tweaks, you might find this a fun read. It’s a pretty extensive, brutal fight scene.

https://docs.google.com/document/d/1uaCkx9aJEuJwZdZPjj0qzrtbe292A5-VQogTBFrFlQQ/edit?usp=sharing

Another discussion of Discern Realities from the archives of the Tavern.

Another discussion of Discern Realities from the archives of the Tavern.

Another discussion of Discern Realities from the archives of the Tavern. Originally a discussion prompted by Gerke Bouma.

Discern Realities v. Spout Lore v. Just Describing Stuff

This is another retrieval from the archives of the Dungeon World Tavern. Gerke Bouma posted about how “I still struggle sometimes with when to use discern realities and spout lore, and when to simply provide information or make them do a different type of roll.” This was my response.

DANGEROUS FRIENDSHIPS

DANGEROUS FRIENDSHIPS

DANGEROUS FRIENDSHIPS

Hi guys! Can you help me check if this reasoning is correct? (see diagram)

Yesterday the pc lvl 1 rogue was exploring town with an evil Drow npc, and the Drow npc ordered the pc to climb the tower and open the top door lock (30 feet high) and retireve the treasure within. The lock was fire-trapped and the rogue suffered trap damage and the explosion blew him away and fell to the ground and died from the fall. I feel sad for the player and I think maybe it was a little too much for the little guy and no fun for anyone since the pc did not make the choice to climb the tower for himself.