Slowly working on this random Freebooters generator…

Slowly working on this random Freebooters generator…

Slowly working on this random Freebooters generator…

It should now roll 3d6 in order, roll 1d12 for heritage and alignment, pick suitable attributes to increase, roll hp, determine HD type. This uses the front page of the Freeboter sheets by Maezar…  It’s still a bit in flux, but I’m hoping to hear back from Maezar and see whether this is all OK, in terms of license to use the character sheet. Currently this is just a proof of concept…

https://campaignwiki.org/halberdsnhelmets/random/en?rules=freebooters

I keep falling back on being a bloodthirsty bastard of a Judge.

I keep falling back on being a bloodthirsty bastard of a Judge.

I keep falling back on being a bloodthirsty bastard of a Judge. I still feel like I am being a fan of the characters: I want them to succeed!

But I also want them to suffer quite a bit to get there. It’s my favourite part of being a DM, putting tough challenges all up in their grills.

After two main sessions with 6 players at the table (plus me), two characters have made the Bite the Dust move (still survived with a 7-9 result!). Another was poisoned by a mudsnake, losing literally all of his hair and hallucinating all throughout camp. Does this seem normal in Freebooters, or am I being to tough on them? They’re still getting lots of shinies!

The promised Concise Freebooters Moves Sheets are now online with my playbooks at…

The promised Concise Freebooters Moves Sheets are now online with my playbooks at…

The promised Concise Freebooters Moves Sheets are now online with my playbooks at http://www.mysticworks.com/freebooters

http://www.mysticworks.com/freebooters

Hello friends

Hello friends

Hello friends,

Perilous Deeps, a collection of 6 dungeons offered as a stretch goal for the KS campaign, is finally content-complete. I’m still waiting on illustrations from a couple of artists, but it’s looking good to get it all wrapped up by the end of November.

On that note, I am bleary-eyed from looking at this thing, and could sorely use another set of eyes to make a proofreading pass or two. I can offer you credit in the book and a free copy of the final PDF (or any other L&B product if you already have the Deeps coming to you).

 People with some proofing experience preferred. Any volunteers?

Due to scheduled GM illness for our Night Witches game, I filled in tonight with a mostly improvised Perilous Wilds…

Due to scheduled GM illness for our Night Witches game, I filled in tonight with a mostly improvised Perilous Wilds…

Due to scheduled GM illness for our Night Witches game, I filled in tonight with a mostly improvised Perilous Wilds game. It was a lot of fun and went pretty well.

I’d rolled up some dangers and discoveries for use in an upcoming convention game, and used some of those here. I discovered that I should have rolled up some dungeons too! 

My two rolled on the spot dungeons worked fine, however. Just slow.

Final score: the two dwarf cousins/brothers (we were never quite sure) made it back to town with a purse full of precious metal and a wand of lightning bolts. The elf… well, after he disappeared into the purple glowing thing, he got captured by serpentfolk and eventually freed when the serpentfolk chaos temple was raided by paladins of Law. He elected to end his adventuring career (he had just terrible stat rolls, and bad dice luck on top of that.)

Also of note:

– Danger: an angry, sleep deprived halfling named Barton.

– Danger: flock of dire ducks

Happy All Hallows’ Eve

Happy All Hallows’ Eve

Happy All Hallows’ Eve

A week ago Mark Tygart offered to put together some Funnel Starters for Halloween, and I couldn’t refuse! So if you’re in the mood to roll up some hapless villagers and watch them stumble around in the dark this weekend, your needs have been met. The files are free.

http://www.drivethrurpg.com/product/164249/3-Fiendish-Funnel-Starters

Freebooters obviously uses some of the material from dungeon world and the perilous wilds.

Freebooters obviously uses some of the material from dungeon world and the perilous wilds.

Freebooters obviously uses some of the material from dungeon world and the perilous wilds. Does this include some moves? I’ve noticed that there isn’t any parley equivalent in the game, besides negotiate. I feel as though they fulfill different roles.