When you return to a civilized place in which you’ve caused trouble before, roll+Cha. ✴On a 10+, word has spread of your deeds and everyone recognizes you. ✴On a 7–9, as above, and the GM chooses a complication:
o The local constabulary has a warrant out for your arrest.
o Someone has put a price on your head.
o Someone important to you has been put in a bad spot as a result of your actions.
What happens on a miss? DM chooses one or more of those options?
So, I’m still fairly new to DW, and I’m having a spot of trouble coming up with something sufficiently cool for a magic item my players recently acquired. So I am throwing myself on the creative mercy of the community. Help me, Dungeon World Kenobis! You’re my only hope!
At our last adventure, the PCs investigated mysterious goings-on in a small town where recently-dead people were coming back to life. They ended up doing a dungeon crawl through a blighted otherworldly corn maze, fighting mutated livestock, vicious demon crows and “The Reaper” – a medieval farmer version of Jason Voorhees who they kept killing, but who kept reappearing to terrorize them with a machete a big-ass, intimidating, 2-handed farm scythe.
So, when they found the locus of evil that was blighting the town and undid the ritual, and finally put down ol’ Jason for good, the Fighter immediately glommed onto that scythe, because SCORE!
Any suggestions on a cool DW take on such a thing? It’s been warped by the same evil that blighted the farm, the crows, the livestock and the farmhand who wielded it, so I want it to be useful, but have a dark drawback to using it.