Dungeon World question on affecting the behaviour and actions of characters and other things:
My problem: AW doesn’t really let you affect the emotional state (the S&M move comes close but still) of fellow players’ characters without them playing along, and their actions even less. DW looks like a whole lot different and not in the best way.
If you look at the Charm person spell:
“The person (not beast or monster*) you touch while casting this spell counts you as a friend until they take damage or you prove otherwise.”
or the Dominate spell:
“You gain 1d4 hold. Spend one hold to make the target take one of these actions: (…)”
These pretty much dictate their attitude towards you and their actions, in this order.
When I compare the former with the following:
“A monster is any living (or undead) thing that stands in the characters’ way.”
I get the idea that in DW, PCs are not less controllable than monsters even with the basic manipulation move being only againgst NPCs.
*And thirdly, yeah. What does this dualism mean? Everything is monster except the PCs. So what does “beast or monster” mean? I mean, I suspect this is just badly worded, but if they are not monsters, they must be persons as they are the very characters of the players.
Any thoughts on these?