Dungeon World question on affecting the behaviour and actions of characters and other things:

Dungeon World question on affecting the behaviour and actions of characters and other things:

Dungeon World question on affecting the behaviour and actions of characters and other things:

My problem: AW doesn’t really let you affect the emotional state (the S&M move comes close but still) of fellow players’ characters without them playing along, and their actions even less. DW looks like a whole lot different and not in the best way.

If you look at the Charm person spell:

“The person (not beast or monster*) you touch while casting this spell counts you as a friend until they take damage or you prove otherwise.”

or the Dominate spell:

“You gain 1d4 hold. Spend one hold to make the target take one of these actions: (…)”

These pretty much dictate their attitude towards you and their actions, in this order.

When I compare the former with the following:

“A monster is any living (or undead) thing that stands in the characters’ way.”

I get the idea that in DW, PCs are not less controllable than monsters even with the basic manipulation move being only againgst NPCs.

*And thirdly, yeah. What does this dualism mean? Everything is monster except the PCs. So what does “beast or monster” mean? I mean, I suspect this is just badly worded, but if they are not monsters, they must be persons as they are the very characters of the players.

Any thoughts on these?