Hi everyone! I would like to ask Sage LaTorra and Adam Koebel (and every one who has a grater experience with DW than me) if a custom move like this below would deeply change the experience they want to give us with their game or if it is a legitim add-on
Now the custom move and my pourpouse
my pourpose: to make NPC more real, to give them deeper motivations and to make worthy exploring relationships with them without changing much the game focus wich is, if I had understood well, adventure and exploration
the ally move:
at the end of a session if you feel you have made a strong link with a charter you can write a bond with him
at the end of a session if you feel a bond has come to a resolution mark experience
when you search your ally for help with a problem roll + bonds with that ally
on 10+ they will help you accordingly to their type and possibilities
on 7-9 they will help you accordingly to their type and possibilities but they will ask you to fulfill their instinct
ally types:
-mentor
instinct: to push someone beyond his limits
-lover/ friend
instinct: to guide someone’s choices for their best
-powerfull one
instinct: to spread their power
-criminal
istinct: to break the law
-god
istinct: to evangelize unbelivers
so… what do you think of this custom move I made?