So here’s a sneaky question; What are your thoughts on this item?
I like the fictional concept but I’m a little concerned the mechanics have already been covered:
Anonymous Notebook: [3 charges]
A haphazard collection of diagrams, codes, to-do-lists and rituals that on first glance look to be utterly useless. Upon closer inspection these are clearly the ruminations of an explorer very interested in studying the local area.
When a player faced with a dilemma outside of combat (mysterious plant, trap, puzzle, extortionist merchant, maybe even a broken bridge) chooses to consult this notebook roll 2d6+2. On a 10+ the player gains information very useful to the dilemma at hand. On a 7-9 the player finds information that is either vague or incomplete and a charge is expended. This notebook only contains information on the local area and can’t be used more than a day’s travel from it’s point of discovery.