We had our second session over the weekend and we played for a good 8 hours or more.

We had our second session over the weekend and we played for a good 8 hours or more.

We had our second session over the weekend and we played for a good 8 hours or more. The group had a blast! We had our first Last Breath roll  as well as our first levels gained.

Honestly, I don’t know why I would play anything else. Dungeon World is so damn good!

The actual play episode is uploading to Youtube now and I’ll post it later today or tomorrow.

So our first session happened Saturday night, and the group really loved it.

So our first session happened Saturday night, and the group really loved it.

So our first session happened Saturday night, and the group really loved it. It was really more of a learning session for all of us, as neither the players or the GM (me) had any experience with the rules.

The group is already clamoring to play again! Here’s the audio from the first session if anyone wants to listen to the growing pains. 😀

Though be warned, there’s definitely adult language.

Also, as a GM listening to this I see many spots where I missed opportunities or didn’t play the rules properly. If you have any suggestions to make the game better for my players please let me know. Thanks!!

http://www.youtube.com/watch?v=C61AvPNDtFE

Hi folks!

Hi folks!

Hi folks! I’m running my first session tomorrow! I’m pretty comfortable with the rules so far and now I’m trying to work up some bare bones of a plot. I have one idea in my head that I’m hoping the creative minds on here can help me expand upon.

The plot idea so far is that the characters have booked passage on one of the newly designed Airships, and the ship is being attacked midflight by Clockwork Sky Pirates.

I’m using Marshall’s Dungeon Starter format to start planning, but I really want to make the session great and memorable for my players. Anyone have any ideas / tips / or anything just plain cool to add to that concept? Thanks!