Out of curiosity, anyone got any ideas how to make the Sword of Truth wielded by Richard Rahl in the series so named…

Out of curiosity, anyone got any ideas how to make the Sword of Truth wielded by Richard Rahl in the series so named…

Out of curiosity, anyone got any ideas how to make the Sword of Truth wielded by Richard Rahl in the series so named for the sword by Terry Goodkind?

So I made a previous post about wondrous items, and I saw several good items there, that are not really anime…

So I made a previous post about wondrous items, and I saw several good items there, that are not really anime…

So I made a previous post about wondrous items, and I saw several good items there, that are not really anime fitting or anime specific, so I went back to look at the post, and I apparently left out the word anime. Sorry about any inconvenience that may have caused.

So I reiterate anyone got any ideas for anime themed magic items? Again less along weapons and armor, and more along the wondrous items vein.

So I thought about this one a bit ago, mainly because my Visual Novel World has an adventuring component that relies…

So I thought about this one a bit ago, mainly because my Visual Novel World has an adventuring component that relies…

So I thought about this one a bit ago, mainly because my Visual Novel World has an adventuring component that relies somewhat heavily on Dungeon World rules.

Originally shared by Josh C

Suppose I wrote a book called Visual Novel World based on the character creation of Class Warfare and featuring an Adventure Mode based loosely on DW combat, but uses Cool, Hot, Smarts, Sports, and Weird as the attributes (with max being +3 as usual).

It occurs to me that players as it stands can have an infinite amount of stuff, baring only my personal restraint on handing out gear. I gave everyone 9 “picks” at the start of the game (or at least up to 3 picks per Archetype), but that says nothing about what they can carry. So I was thinking a quick and easy way to fix it is to give the starting 9 “slots” plus a factor of… Sports? Cool? Both? Either? Blood (the higher of Sports or Cool, +3)?

If it’s Sports and Cool, then characters could have up to 15 slots assuming a factor of 1, or 18 for a factor of 2.

If it’s one or the other, a factor of 2 gets me 15 slots and a factor of 3 gets me 18

If it’s blood, then a factor of 1 gets me 15, but a factor of 2 gets me 21

What would a slot be?

>>>An infinite number of yen notes

>>>100 coins

>>>3 ammo

>>>A number of slots equal to an armor’s natural armor rating

>>>1 slot for one handed weapons, 2 slots for either 2-handed tag, +1 slot for Clumsy

>>>Somewhere between 5 and 15 pounds depending on if an item is large and bulky, or small and easily pack-able

Should I bother?

Been a while since I wrote anything.

Been a while since I wrote anything.

Been a while since I wrote anything. Seemed like people lost interest for a while. Anyway, since I’m running my DW/PBtA hack, I thought I would write up a new creature that randomly came to mind. Warning: based on 15 year old faulty memories. http://codex.dungeon-world.com/monster/5631655708459008

http://codex.dungeon-world.com/monster/5631655708459008

Hey guys, steelsmiter/Josh C here.

Hey guys, steelsmiter/Josh C here.

Hey guys, steelsmiter/Josh C here. Been thinking about incorporating some materials into my game like Mythril, (with that spelling specifically because it’s how it was spelled in my favorite game evar) Orichalcum, Dwarven Stone, etc. I’ve got a pretty good idea what I want the tags to do (Mythril reduces wt and clumsy costs more, Orichalcum ignores “piercing”, but not “ignores armor”, and Dwarven Stone is too dense to wear comfortably, but provides Fortification bonuses for The Whole Damn Army). Anyone got any ideas where I might find inspiration for other materials?

Dragging corpses is not outside the realm of possibility in my games, so I used Ned’s Head as inspiration for this…

Dragging corpses is not outside the realm of possibility in my games, so I used Ned’s Head as inspiration for this…

Dragging corpses is not outside the realm of possibility in my games, so I used Ned’s Head as inspiration for this one (although the material was originally used on a post about wenches. I decided to separate how much Wt. various people are for the purposes of dragging bodies around).

So I was thinking about https://steelsmiter.blogspot.com/search/label/A%20Whole%20Damn%20Army and also my Into the…

So I was thinking about https://steelsmiter.blogspot.com/search/label/A%20Whole%20Damn%20Army and also my Into the…

So I was thinking about https://steelsmiter.blogspot.com/search/label/A%20Whole%20Damn%20Army and also my Into the Heart of the Dragon campaign that I just started on Discord. One thing that’s often said about riots is that although they can get to be the size of a Whole Damn Army, they aren’t nearly as cohesive as such a unit. Thus, they should have less HP and do less damage. The automated system didn’t reduce damage like I wanted to, so I just took off all the adds.

http://codex.dungeon-world.com/monster/5649626120060928