Anyone want to share why you love playing Dungeon World on a blog to help people who feel like fake geeks because…

Anyone want to share why you love playing Dungeon World on a blog to help people who feel like fake geeks because…

Anyone want to share why you love playing Dungeon World on a blog to help people who feel like fake geeks because their nerd cred isn’t diverse enough? Check out Credibility Bureau.

Their first post is about why Dungeon World is great! Share why you love it in the comments.

http://credbureau.wordpress.com/2014/05/14/dungeon-world/

Here is a set of adventure fronts for high adventure while shipwrecked at sea.

Here is a set of adventure fronts for high adventure while shipwrecked at sea.

Here is a set of adventure fronts for high adventure while shipwrecked at sea. Something I was playing with awhile back and I’m glad to let it see the light of day. 

So I’m working on a compendium class to make available to my Thief who has started listening to an intelligent (and…

So I’m working on a compendium class to make available to my Thief who has started listening to an intelligent (and…

So I’m working on a compendium class to make available to my Thief who has started listening to an intelligent (and cursed) dagger and our last session ended with him murdering a pirate lord who had been prepared as a sacrifice on a place of power, but tuning the ritual into the dagger instead of it’s intended target. 

Basically, his action gives him a bond with his dagger, “I have much to learn from my dagger ” and he can now make bonds with his dagger instead of his allies. The overall motif of the powers will be shadow based and allow the thief to move through shadow and command shadow, sort of a shadowdancer concept. My idea was that any abilities granted by this class will have him roll + his bond with the dagger instead of a stat. 

My question is: is using Bond as a stat interesting or is it just taking away from opportunities to have connection to other players at the table? My idea was that I get to write the bonds when he makes one with the dagger, so that if he wants XP from completing those bonds, I can shape/encourage him to behave a certain way. It puts the reins in his hands. If he wants to reliably use the abilities of the dagger, he plays to the desires of the controlling spirit. I’m trying to simulate the temptation of an outside influence that way. 

What do you think?

Today’s session started with my players racing out of the hold of a now burning, beached ship in rising tidal waters…

Today’s session started with my players racing out of the hold of a now burning, beached ship in rising tidal waters…

Today’s session started with my players racing out of the hold of a now burning, beached ship in rising tidal waters as the newly turned vampire Elven fighter ran ahead of the rushing tide.

It ended with the Druid in bird form sitting on a hill giant’s shoulder having convinced him to be the party’s friend and smash open the door to the mine they are trying to get in to.

Love the free flow and high fun of this game.

So I’m struggling with how to mechanically factor in something my player wanted to do.

So I’m struggling with how to mechanically factor in something my player wanted to do.

So I’m struggling with how to mechanically factor in something my player wanted to do.

He’s an elven fighter with a forceful, messy two-handed war axe. He wanted to wade into a horde of ghouls with his axe flailing about trying to strike at all the ghouls at once (he jumped directly to narrative with his intent to chop all their heads off in one awesome swing, which is totally sweet). 

I was at a loss for what to ask for. In the moment I was thinking Hack and Slash, but now looking back, I’m thinking more Defy Danger, but I’m not sure whether beheading piles of ghouls in one move is something I’m comfortable leaving to one roll.

What would you have done?

Played my third session of a long standing game with some colleagues of mine yesterday.

Played my third session of a long standing game with some colleagues of mine yesterday.

Played my third session of a long standing game with some colleagues of mine yesterday. 

Highlights

-Druid shapeshifting into a gorilla and throwing a treasure golem out a window.

-Rogue tripping a trapdoor in the hold of a ship causing liquid flame to begin spreading across the wooden floor.

-Fighter getting mobbed by sea ghouls, getting ripped to pieces, descending to the Black Gates of Death only to reveal that one of his bonds was about a secret he had received from an NPC and that the secret happened to be a magical resurrection spell. Of course I couldn’t let him off that easily and Death grabbed for him as he ascended back to life. When he came to and the party finally pulled all the dead ghouls off of him, they discovered he had been transformed into a vampire.

I love this game.

So that game I started up a couple of weeks ago with guys who either haven’t ever played before or haven’t played in…

So that game I started up a couple of weeks ago with guys who either haven’t ever played before or haven’t played in…

So that game I started up a couple of weeks ago with guys who either haven’t ever played before or haven’t played in decades…

We play again on Friday over lunch and they are actively playing out the first set of things they want to do, namely assault one another. The rogue wants to assassinate the other two (since the elven fighter lost his signature axe into a ship filled with ghouls at the end of last session) and the druid (from the northern frostlands) wants to turn into a frost dragon and eat the rogue. So they are trash talking through how this is going to go down and I am just laughing and laughing at how stereotypical this is and how wonderful this will be to sort out when we ACTUALLY play.

I love this game!

Just finished our first session of what we are affectionately calling “Luncheon & Dragons.” Introduced the game to a…

Just finished our first session of what we are affectionately calling “Luncheon & Dragons.” Introduced the game to a…

Just finished our first session of what we are affectionately calling “Luncheon & Dragons.” Introduced the game to a three guys of varying experience with RPGs. One had never played before, one played in high school, and one played in middle school in the 70s.

Fun was had by all and we are scheduling a second session some time in the next couple of weeks. Dungeon World was really easy to explain, straightforward to play, and I loved how fast paced it felt. 

Running a sample game for a bunch of guys who haven’t played D&D since middle/high school.

Running a sample game for a bunch of guys who haven’t played D&D since middle/high school.

Running a sample game for a bunch of guys who haven’t played D&D since middle/high school. Going to use “The Indigo Galleon” as my opener and see where we go from there!