I may be way behind the curve here, so bear with me.

I may be way behind the curve here, so bear with me.

I may be way behind the curve here, so bear with me. I’m still relatively new to the intricacies (and wonderful lack thereof) of DW rules.

While working on my campaign setting, it occurred to me that one thing I found to be of value was the Race of the characters.  Sometimes even moreso than their specific Class.  So I started taking a look at how DW handles Race.

One way seems to be to skip the issue completely.

Frequently, there’s no big stat difference that needs delineated b/n the Dwarven Fighter and the Human Fighter. 

And I get that. It’s cool.

But, I want something more.

So, I saw that some other Classes/Playbooks take a different approach; These give a couple of Race choices at the beginning and provide a particular ‘tweak’ to the Class in certain situations because of that Race/Class combo.

Also kind of cool.  I can see that working in a lot of situations.

Still another seems to go full-bore in the other direction and creates a full Race Playbook which then allows particular subclass-like Moves to reflect how that Race handles being a Fighter, Ranger, Wizard, etc.

I suppose I like this one the best, overall.

But, I thought of something else while comparing these, and I wanted to know if you (collectively) think there’s anything particular right/wrong/useful/useless about this idea.

Why not simply add a series of Racial Moves which get added into the available Class/Playbook moves at each various level tiers?  Like, let’s say we’re making a Dwarven Fighter.  You have all of your Fighter Starting Moves, Plus you get a choice between a few Dwarven Starting Moves.  Perhaps, for ‘balance’, these are moves which enhance or replace a Fighter Starting Move?  Not sure on that one.

But, then we’d have a couple of Dwarven Advanced Moves that get added in for levels 2-5.  They’re not GIVEN, they have to be chosen.  Thus, it simply adds a little more variety.  Same thing at levels 6-10.  Just more options.

If you want to make a really Dwarfy Dwarf who fights, just take the bare minimum basics of the Fighter Class and then take lots of Dwarf Advanced Moves.  Simple.

There could be Dwarf Moves, as well as Class-Specific Dwarf moves (Fighter, Cleric, etc) if a particular race has Class-specific things that really fit the flavor you’re going for. 

I dunno, maybe this has ALL been done before, but it just occurred to me tonight, so I thought I’d throw it out there.