Sellswords and Hedgemages! Hearken to me!

Sellswords and Hedgemages! Hearken to me!

Sellswords and Hedgemages! Hearken to me!

My Fighter is quickly approaching the level 10 threshold after 20+ sessions of adventure.  I need a new direction for him to continue.

Arthem is a member of the Red Guard, an order of knights without a noble that organize to serve towns and keeps as agents of protection and justice (it’s very Boy Scouts).  His sister (the only other PC) became a thief in the time he took to earn his armor with the Guard.  They reunited, and after many adventures she has now started to walk two paths – one a narrow line between good and evil as she dabbles in the shadow-arts of a deity of darkness, and the other in a specialized sorcery – gate magic, the study of the multiverse.

While Arthem’s sister Sparrow has spent her many levels going from Thief guilder to self-taught Ranger go shadow-keeper to Gatewalker, Arthem himself has spent the time just kicking ass and talking to his sentient sword, Arcaeus.  Level me up some radical Fighter=rad.

The Current Plan:  Keep getting wise about the multiverse and train up Sparrow in the ways of traveling and guarding Gates.  If Sparrow can’t banish or block it, Arthem will cut it to pieces.  Long term we’re thinking of maybe creating a new order – secret and powerful – dedicated to protecting our home-dimension (so we’re not doing it alone all the time).

TL;DR

Are there cool compendium classes i should be looking at?  Or alternative Classes i can pick up once i’m 10?