I attempted an isometric representation of a dungeon I made and ran  a month ago.

I attempted an isometric representation of a dungeon I made and ran  a month ago.

I attempted an isometric representation of a dungeon I made and ran  a month ago. The first scan is the map I used running the game, and basically matching colors means the floors connect through it (stairs, ladders, chutes). I think I do a decent job at improvising descriptions of areas, so a “flowchart” style map suffices for me. It’s also easy to edit and add on stuff.

The second is done on isometric graph paper in pen and color pencils. Labeling is kept to a minimum for the sake of clutter. And I had to change a few orientations so everything fits and hopefully makes more sense. 

The campaign was initiated with the Dungeon Starter “The Sky Chain” by Marshal Miller. After the first session I came up with some fronts, one of them being the ziggurat, a floating construction in the sky. 

I was inspired by this article on Jennell (Paul) Jaquays to make multiple entrances and connections between areas. 

http://thealexandrian.net/wordpress/13085/roleplaying-games/jaquaying-the-dungeon

The adventurers only went through half of it before leaving (but hey, that’s the point!). They explored the basement and some of the 2nd level, but pretty much skipped the 1st level. 

A simple idea for a steampunk boomerang (can’t think of a good name yet).

A simple idea for a steampunk boomerang (can’t think of a good name yet).

A simple idea for a steampunk boomerang (can’t think of a good name yet). The idea was that it can be a good cooperative tool, while allowing for some shenanigans. At the same time, I don’t like the possibility of automatic damage on a PC. Ideas?

A mechanical boomerang with dials and razor sharp blades (I would have the PCs give more details). A quick calibration and power up sets the boomerang up for a guided trajectory. 

Roll+INT. On a 10+ it deals damage to a target and returns safely to a secondary target. On 7-9, choose 1.

* The calibration wasn’t right. It hits its target and deals damage, but then lands somewhere else. 

* The power setting wasn’t right. It accelerates and spins aggressively, dealing double damage to its target AND to the secondary target.