I’ve been noodling with the monster creation rules, and decided to stat up some Lovecraftian beasties for fun. How do these look to y’all?
Dark Young of Shub-Niggurath
Solitary, Huge, Terrifying
Ropy tentacles (d10+3 damage) Close, Reach
20 HP, 1 Armor
Special Qualities: Exquisite loathsomeness
Instinct: To serve its mother
Bite with its many puckered maws
Trample a victim beneath its hooves
Resemble a tree
Deep One
Group, Stealthy, Intelligent, Organized
Claw (d8 damage) Close
10 HP, 1 Armor
Special Qualities: Amphibious, Immortal
Instinct: To breed
Call others of their kind from the sea
Execute a prodigious leap
Conspire and infiltrate
Gug
Solitary, Large, Intelligent
Double claws (b[d10+1] damage) Close, Reach, Messy
16 HP, 1 Armor
Instinct: To make a blasphemous sacrifice
Deliver a savage bite
Drag a victim back to its underworld city
Hound of Tindalos
Solitary, Planar
Proboscis (d10 damage) Close
12 HP, 0 Armor
Special Qualities: Teleportation, Time travel
Instinct: To hunt
Track its intended prey through time and space
Emerge from a fixed angle
Excrete blue ichor
Mi-Go
Group, Stealthy, Intelligent, Organized
Nippers (d8 damage) Close
6 HP, 3 Armor
Special Qualities: Wings, Interplanetary travel
Instinct: To experiment
Swarm
Wield an electric gun
Adopt a disquieting humanoid disguise
Extract and encase a living brain
Shoggoth
Solitary, Huge, Construct, Ancient, Amorphous, Terrifying
Constrict (d12+4 damage) Reach
27 HP, 1 Armor
Special Qualities: Maddening ululation
Instinct: To rebel against natural life
Gibber a madness-inducing cacophony
Engulf and consume