The Scoundrel: a slight different approach at my Star Wars campaing.

The Scoundrel: a slight different approach at my Star Wars campaing.

The Scoundrel: a slight different approach at my Star Wars campaing. Since I’m doing this just for some games, I’m not doing a dw->sw convertion but just playbooks (and i’ll work on a new equipment list)

I’m making some classes for a Star Wars-themed Dungeon World game.

I’m making some classes for a Star Wars-themed Dungeon World game.

I’m making some classes for a Star Wars-themed Dungeon World game. I first kinda converted some classes to d20 Star Wars equivalents (ranger to scout, thief to scoundrel…) but later rewrote almost everything.

This is the first class I think to be “complete”

THE TRAVELLER

People you travel with are born in cities, full of technology – or in wastelands, isolated and without contact with the society.

You? Maybe you’re born in space, but the only sure thing is: you’re born to travel.

That’s why they need you.

Explorer. Pilot. Mechanic. Information dealer. You work for hire or join other traveling souls, incapable of putting roots down anywhere.

You can survive the cold space and the hot desert, find secrets, repair droids and spaceships, and travel to unexplored systems.

You were always on the move, why stop now?

https://docs.google.com/file/d/0B0fdKFb6M4zwanJZTXNyNjF3clk/edit?usp=sharing

I hope to have some feedback, and I hope to have placed this in the correct section!