Hi everyone! I just got exposed to my first Dungeon World game and it was a blast! 🙂 Right now I’m DMing my friends in a 4e D&D game, but I see some places where I can incorporate DW ideas, particularly with an upcoming “Infiltrate the Duke’s Estate to Steal a Magic Wolfskin” challenge. I need some interesting location moves that the Duke’s estate can make against the PCs when they fail a check. This would be the equivalent of getting 6 or less in DW, so think “hard fails that don’t stop the infiltration entirely.”
For example…the Duke’s estate makes one of these moves…
* Increases patrols, forcing the PCs to separate to avoid detection. Also, double the number of men-at-arms in any “soft fail” move from the random encounter table (which is used when the enter a new area or when needed to move the action).
* Captus that PC and throws them in the dungeon to be interrogated by a very unpleasant gaoler.
I’m still figuring out the distinction between “hard” and “soft” fails, so I would love some help figuring this out! read a beginner’s guide to DW by @Scrape on another site that was good) Might even get me warmed up to introduce DW to my group! Thanks!