How are people managing doors and directions in dungeons?
Maezar has a fantastic system of rolling for number of exits/direction of exits mapped on a hexagonal pointcrawl-style-thing, but I was wondering how people have traditionally used Perilous Wilds’ dungeon creation table with regards to the number of entrances and exits in dungeons?
How has space and layout been considered in your dungeoncrawling in general?
We use a Darkest Dungeon Style ‘nodal’ thang, with a random card from the Inked Adventures Dungeon cards. We stick to the area limit on the ‘Plumbing the Depths’ guidelines.
If an exit is obvious, then that’s what we go with.
etsy.com – Inked Adventures Map & Dice Cards