I’ve been running a couple of campaigns where my players hate playing priests, and likewise don’t like to stop and shop for potions or poultices. This ends up in them Making Camp (or asking to) in the most absurd places, at inconvenient times in the narrative.
So, I wrote this move and I’d appreciate everyone’s thoughts!
WE’RE GONNA MAKE IT
When you’re somewhere dangerous and you don’t have enough time to rest, describe how you don’t think you’re going to make it. Choose a party member to Roll+DISADVANTAGE (take the lowest 2 of 3d6). On a 10+, they heal 1d6 pick 2. On a 7-9, heal 1d6, pick 1. Describe how your party member helps you.
*The party may use WE’RE GONNA MAKE IT again before you Make Camp
*You heal an extra 1d6 (may be taken twice)
*You perform an additional action from Make Camp (Commune, Level Up, Prepare Spells)
*You may roll+STAT to lose a debility