I’ve been running Funnel World for about a year, both at local conventions and at the library where I work.

I’ve been running Funnel World for about a year, both at local conventions and at the library where I work.

I’ve been running Funnel World for about a year, both at local conventions and at the library where I work. We have enough villages to populate a small kingdom.

This January I am going to be running couple Funnel World scenarios and a Dungeon World sequel at a convention in January. I’d like to start one of the funnels in a small flotilla of trading ships. Are there any existing resources for something like that, perhaps a nautical version Funnel World you could point me towards? If not I’ll just create my own charts for making characters and guidelines for a flotilla.

5 thoughts on “I’ve been running Funnel World for about a year, both at local conventions and at the library where I work.”

  1. How do you handle combat with so many characters? Does it devolve into organised turns/rounds? I’d find it challenging to follow from fiction, and give everyone a fair share of the spotlight

  2. I don’t run them all at once, usually just as one shots. At this con I want to run two “starter” Funnel World games, then a third session of more standard Dungeon World, where if some of them are repeat players they get to bring their characters from the earlier sessions.

  3. I ran the Funnel Fleet scenario at SCARAB last weekend, and it met with much approval.

    I created a new, more nautical, occupation list, and a way to generate a fleet of vessels and surrounding waters. We will talk about it on an upcoming episode of On RPGs, and I may create a more in-depth post about it.

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