The Midsummer Wand
When waving wand in moonlit Fairy Ring,
You summon forth a swift and airy sprite,
Who will regard you as he does his king,
Performing simple tasks ’til morning’s light.
Roll 2d6, and add Charisma to it.
and if the summed result is ten or more.
The sprite you summoned truly will intuit
the meaning and intent of given chore
But if your score is seven, eight or nine,
some mischief will the airy sprite perform.
converting your command from one benign,
into a puckish and chaotic form.
Or else if sprite performs task straight and true,
Some resource from your person will he steal
as payment for the service he will do
(The Sprite will make the choice, to keep it real.)
And if your score is six or less, know this
The summoned sprite becomes a nemesis.
And thus the bar has been raised on writing Moves.
At first i was like “You do realize you can say ‘roll 2d6+CHA, *On a 10+…’ and then i saw that it had a rhyme scheme, and i thought to myself “shit i gotta up my game”
I tried to squeeze it all into a sonnet, but there is just too much info. As it is, it probably needs one more option.
Really nice but you may want to change the 6- part of the move because not showing up is not very interesting as a consequence for failure 😉
I agree, and meant to imply that the sprite would show up and refuse your request, but it was hard to fit in a couplet.
I have revised it to make the sense clearer.
I was interpreting the 6- as he shows up but doesn’t agree to serve… And now you have an insulted sprite on your hands.
I totally want the next Discern Realities contest to be items or moves written in sonnet form now.