One thing I do to try and make Steadings unique is give each Steading some specific gear that’s available only there.

One thing I do to try and make Steadings unique is give each Steading some specific gear that’s available only there.

One thing I do to try and make Steadings unique is give each Steading some specific gear that’s available only there. In my last session, I generated a Steading that specialized in incense, and the PCs can purchase the following at that Steading:

Incense of Alertness

3 uses, 10 coins

When you Take Watch, you can consume a use and gain +1 forward to your Take Watch move.

Incense of The Arcane

3 uses, 20 coins

When you Discern Realities, you can consume a use and add the following question: “What magical traces linger here?”

Incense of Restoration

3 uses, 50 coins

When you Make Camp, you can consume 1 use. Everyone in the camp heals an additional 1d6.

Incense of The Unfettered Self

1 use, 100 coins

When you inhale deeply of the short-lived, purplish fumes, roll +WIS. On a hit, you have an out-of-body experience and your awareness can travel unfettered for a few minutes before returning. On a 10+ select one below, on a 7-9 select two:

* Take a Debility of your choice.

* You have trouble getting back into your body in a timely manner.

* You attract unwelcome attention from the astral plane.

* You build up a tolerance, cumulative -1 ongoing to this move.

4 thoughts on “One thing I do to try and make Steadings unique is give each Steading some specific gear that’s available only there.”

  1. These are great.

    Personally, I’d like them even more if they all had more in-world names, like “purple lotus incense” or “dry wendic bark.”

    On the Alertness incense, maybe make it more automatic (e.g. “you always see them coming, as if you rolled a 7+”) but with some sort of drawback (no HP from sleep that night… mark Shakey if you use this more than two nights in a row… something like that…).

    On the Incense of Restoration… again, maybe an interesting (not necessarily bad) side effect. Like super vivid (prophetic?) dreams, or you sleep super deeply and take -1 ongoing if you’re awakened before at least a few hours of sleep.

    These are just nitpicks, though. I really like these!

  2. Thanks for the feedback. Things like this make the campaign map feel more interesting, and give the PCs reasons to travel to different Steadings.

  3. Also: Weight? Maybe you need some special plate etc. “Slow” tag? Maybe “Addicting” tag, for the most powerful ones (or the seller likes to have their customers back again and again!)?

    PS. Nice work!

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