So I apparently needed a break from working on Stonetop. Here’s a campaign starter for a nautical game, including:
* A Discern Realities based situation generator (ala Dirk Detweiler Leichty and Brian Holland, who G+ refuses to tag)
* Some hopefully simple but flexible rules for ship and crew
* A bunch of names
Enjoy, and let me know what you think & what questions you have!
Looks good!!
I’ll have to have a closer look at the moves but I really like the premise. The Fiasco like system for the initial setup is an interesting way to mix old school random content and freeform questions. Props!
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I like the 3rd page of this a lot: GM Toolkit. Having a ready set of names to use is always a good idea and including them right in the starter is brilliant!
Might be useful for you, Daniel SoilBuilder
I can’t wait to pore over this more closely!
Cool!
This is really relevant to my next Patreon release, especially the ship-building parts! Can I include some of this in my next PDF?
Joe Banner of course! It’s CC By SA, so if you’re cool with that license, go for it.
Brian Holland, yeah… names are one of the things that I always want to have prepped, because 1) I suck at coming up with them on the fly and 2) I’m strangely particular about having names that “fit.”
That last part (a coherent set of names) is actually really tough for a nautical setting, because of just how cosmopolitan the setting is. And without established places that characters might be from… it’s all super fuzzy.
Matey, you’ve outdone yourself! Extra grog for all hands! Swoop the poop deck (i just like typing that….)
Maybe a Perilous Seas Supplement to come?
> Maybe a Perilous Seas Supplement to come?
Do it! Do it!
Now that I’ve looked over the ship rules more closely…
THIS is why the players failed to take command of the Mawbreaker or Flameghoul in Session 16! We didn’t know it at the time, but we were waiting for this.
But now that they accidentally fell back in time, they may have another chance.
Thank you, Jeremy Strandberg!
Ship Conditions typo: “…you can also do it as part of another GM when it makes sense.”
…another GM move.
Deep Six Delver, sweet, let me know if you use these and if so, how they work!
Typo: under Grumbling in the ship conditions, you have three Es in Speed.
I love the drowning move. Very elegant way to put more pressure on underwater action (see what I did there?).
The ship moves all seem solid, and I like that you track a ship’s state by conditions. It’s simple and effective.
Rad! Thanks for sharing – might be useful for an upcoming game. Will let you know if I use it! 🙂
Thank you, Jeremy Strandberg, it looked really cool and I’ve been wondering on how to do stuff like Stephen ?* who ran a game on youtube I watched when in post-op of an abandoned Wizard Tower were the players got each a starter move (with questions intertwined).
I’ve been looking for a way to help with a first session and campaign direction.
* I’ve seen him in The Sprawl-game on Twitch/Youtube with Eric Vulgaris, Adam Koebel, another guy, and John Harper (I”m usually good with names, but from a culture that don’t care much about last names).
Michael Esperum If you’re talking about Steve Lumpkin and the game he ran on Rollplay R&D, there’s an old reddit post of him discussing it here: reddit.com – [Rollplay R&D] Dungeon World Week 1 Q&A! • r/itmejp
If you look up “Apocalypse World love letters” you should be able to find a decent number of examples of how to make and use them.
This is awesome, Jeremy Strandberg. Love it.
This is really great! Did Dirk and/or Brian do the d6/Fiasco setup structure first, or was that your idea? Brilliant.
Dirk did it a good while back, but Brian came to it in parallel (and then added the “remainder” 2d6-for-disposition after seeing Dirk’s).
One thing I tried to add in this (aside from the ship rules & the names) was trying to make the lower rolls “worse” and the higher rolls “better”.
I think it’s cool that you’re managing resources and making choices even before you start playing 🙂
Thank you, Em0srawk! I also realized they had made the characters beforehand, which would help with making the love letters. Love letters are great!
Do you have a website where this is “regularly” available? I was going to reference it in the latest Plundergrounds.
Ray Otus… no, not really. I’ve been toying with making one, but… eh?
The goo.gl link should be stable enough, and it’s got my name on it, so that’s good enough for me.
https://goo.gl/W21vD5