So I apparently needed a break from working on Stonetop. Here’s a campaign starter for a nautical game, including:

So I apparently needed a break from working on Stonetop. Here’s a campaign starter for a nautical game, including:

So I apparently needed a break from working on Stonetop. Here’s a campaign starter for a nautical game, including:

* A Discern Realities based situation generator (ala Dirk Detweiler Leichty and Brian Holland, who G+ refuses to tag)

* Some hopefully simple but flexible rules for ship and crew

* A bunch of names

Enjoy, and let me know what you think & what questions you have!

https://goo.gl/W21vD5

27 thoughts on “So I apparently needed a break from working on Stonetop. Here’s a campaign starter for a nautical game, including:”

  1. I’ll have to have a closer look at the moves but I really like the premise. The Fiasco like system for the initial setup is an interesting way to mix old school random content and freeform questions. Props!

  2. I like the 3rd page of this a lot: GM Toolkit. Having a ready set of names to use is always a good idea and including them right in the starter is brilliant!

  3. Brian Holland, yeah… names are one of the things that I always want to have prepped, because 1) I suck at coming up with them on the fly and 2) I’m strangely particular about having names that “fit.”

    That last part (a coherent set of names) is actually really tough for a nautical setting, because of just how cosmopolitan the setting is. And without established places that characters might be from… it’s all super fuzzy.

  4. Now that I’ve looked over the ship rules more closely…

    THIS is why the players failed to take command of the Mawbreaker or Flameghoul in Session 16! We didn’t know it at the time, but we were waiting for this.

    But now that they accidentally fell back in time, they may have another chance.

    Thank you, Jeremy Strandberg!

  5. Typo: under Grumbling in the ship conditions, you have three Es in Speed.

    I love the drowning move. Very elegant way to put more pressure on underwater action (see what I did there?).

    The ship moves all seem solid, and I like that you track a ship’s state by conditions. It’s simple and effective.

  6. Thank you, Jeremy Strandberg, it looked really cool and I’ve been wondering on how to do stuff like Stephen ?* who ran a game on youtube I watched when in post-op of an abandoned Wizard Tower were the players got each a starter move (with questions intertwined).

    I’ve been looking for a way to help with a first session and campaign direction.

    * I’ve seen him in The Sprawl-game on Twitch/Youtube with Eric Vulgaris, Adam Koebel, another guy, and John Harper (I”m usually good with names, but from a culture that don’t care much about last names).

  7. Dirk did it a good while back, but Brian came to it in parallel (and then added the “remainder” 2d6-for-disposition after seeing Dirk’s).

    One thing I tried to add in this (aside from the ship rules & the names) was trying to make the lower rolls “worse” and the higher rolls “better”.

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